*shrug*
I'm not offended.
When this happens, and something bad results, there are three possibilities. You didn't communicate as well as you thought, your players didn't listen as well as they should have, or your players hate your game and want it to suck.
You seem to be the sort who defaults to the second. I, as a DM, tend to default to the first.
I find that it results in a lot less blaming my friends for being stupid, and a lot more improvement in my own skills.
Maybe it has to do with my career. I get paid to convince people of things. If I spent my time after every loss lambasting the fools for not listening better and agreeing with me, I'd go out of business. I guess your mileage varies. Good luck with that.
I'm not offended.
What you intend to communicate and what the players perceive you as communicating aren't necessarily the same thing.Yep, correct here as well,...and I'd be mad at them for taking actions that, despite the observable information provided, they nonetheless took that resulted in a TPK. I wouldn't stop them though, or tell them what I think,...there's an orc army out there, if they stroll into it, the 'great sheltering hand of the DM' won't protect them,...they'll get ripped to pieces unless the players provide a damn good reason they shouldn't be.
When this happens, and something bad results, there are three possibilities. You didn't communicate as well as you thought, your players didn't listen as well as they should have, or your players hate your game and want it to suck.
You seem to be the sort who defaults to the second. I, as a DM, tend to default to the first.
I find that it results in a lot less blaming my friends for being stupid, and a lot more improvement in my own skills.
Maybe it has to do with my career. I get paid to convince people of things. If I spent my time after every loss lambasting the fools for not listening better and agreeing with me, I'd go out of business. I guess your mileage varies. Good luck with that.