Xanthais
First Post
None.
That's what I'm gathering as well. I was planning on going with the Milestone method on this, but it seems that with no guidelines on when best to do it, awarding XP is the way to go in this adventure.
None.
Vulnerable means you take double damage from that type, just as Resistance means you take half damage.I should ask. Creeping Death: "Creatures in that area are vulnerable to necrotic damage" What does this do? I thought creatures were already vulnerable to Necrotic Damage? Does it mean save at disadvantage? Or does it do a specific amount of damage? The Way I'm reading it, it doesn't do anything at all, which must be an incorrect reading.
Is there a good guideline about PC level-up?
I would say that they do, just like ADV/DIS cancel each other out for a straight 1d20 roll.What happens if a resistant creature is hit by an attack that adds vulnerability?
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simply put, does vulnerable cancel resistant at vice versa? (I've never actually seen vulnerable used)
1. you know you need a whole bunch of radiance spells or preferably enchanted weapons to face one of the bosses (since the others are going to WWE themselves down to 1) do the wizard characters have even the 10-20 days required downtime to manufacture a +1 weapon?
2. Has anyone else realized it might be really, really dumb to go from level 1 to 15 in less time than it takes to enchant +1 weapons? None of the hirelings have them, from what I recall, so they are all just meat bags.
3. What if you don't want to watch an epic cut scene of WWE demon lords tag team matching Jubliex and putting Demogorgon in a figure 4? What if you want to take your adventuring party against all of them, either one at a time, or as a group, is that even possible in 5e? In other words, are 5e characters forever doomed to be mere shadows of AD&D PCs?
In my imagination, I see epic heroes clashing against titanic forces of darkness. But I don't think the adventure is designed that way. I think we are supposed to bring pop corn, be awed, and then towards the end of the cage match, fling the bodies of our golf caddies at them like T-shirt cannons, and then hose them down from range after they've been softened up from too many DDTs by Graatz.
Agreed 100%. Cutting a swath through hoards of fodder like a hot knife through butter and not even breaking a sweat can be fun. It can also lend to the overall feeling of an encounter. What I mean by that is, if you had the past 5 random encounters be suuuuuuper easy, then suddenly you're in a fight where...woah, you didn't hit and one-shot-kill something. Ouch! He smacked me back....etc...can lend to the flavor of the game. If every encounter is too easy, it's boring. If it's always a life & death super-hard challenge, it's boring.You can easily make a series of eight encounters for four level 12 PCs using nothing but CR 2s through 4s. E.g. two Chuuls and six Duergar Xarrorns: Hard encounter, 27% of the daily XP budget. Boom, done. Thanks Bounded Accuracy. As a player I would totally love wading through a horde of Duergars, Helmed Horrors, and whatnot. Hordes are fun.
I tend to think that the random encounters shouldn't be so random. Use the tables to combine terrain and monsters to interesting effect. These will not be random encounters because the DM will have thought them out ahead of time. It is certainly work for the DM, but not much with the tables, and arguably more efficient/less confusing than randomly rolling it at the table.
Seconded. I rarely roll for those. I typically have a 2-3 that I want the party to do. I treat them much like backgrounds or any other table. I chose what best fits the scenario and what's coolest for the moment.And I heartily agree about the value of pre-rolling encounters.