Istbor
Dances with Gnolls
I am just running it now with my home group. I am a little unsure how long the opening scenario of being captured should really run. Did anyone else provide interesting items that the PCs were able to smuggle back to their pen with them? If so, what where they? And did they differ from the provided table much?
My players were just offered the escape opportunity by the Drow so now is the discussion of whether they take the quick way out through the webbing or make an attempt to fight to their gear. (One was flogged by the Mistress in her personal chambers, much to her delight and happened to spy some of his clothing piled near the chest)
I too noticed the large amount of expected random encounters, and while I intend to roll often on those tables, I want some interesting and more meaningful encounters infused in the travel as well.
I should note, that this is my first real attempt at running a published adventure. I did run the started set to entice my players into 5e, but by and large my experience has been with home built campaigns. Any tips or things I should avoid?
My players were just offered the escape opportunity by the Drow so now is the discussion of whether they take the quick way out through the webbing or make an attempt to fight to their gear. (One was flogged by the Mistress in her personal chambers, much to her delight and happened to spy some of his clothing piled near the chest)
I too noticed the large amount of expected random encounters, and while I intend to roll often on those tables, I want some interesting and more meaningful encounters infused in the travel as well.
I should note, that this is my first real attempt at running a published adventure. I did run the started set to entice my players into 5e, but by and large my experience has been with home built campaigns. Any tips or things I should avoid?