Goblyns Hoard
First Post
The most useful thing I have is an Excel spreadsheet with the party in it and with all sorts of cross-references in it. So I can boost a strength value for one PC and the damage will change, or boost dex and AC changes. It's quite complicated in places and unfortunately not very easy to transfer to another party - adding in additional players would be a real pain (and something I may have to do soon as well). And there's no documentation about what changes things where - it's all in my head unfortunately.
The main reason I have it is that my players aren't really up on the rules for 3.5 - we're very character focussed and not really focussed on the rules. So I'm kind of holding it together for the group (though some of them are getting there). So it's very useful for me to know that I can make one change somewhere and have it taken into account in other things.
I've also added in a 'hidden player rolls' thing - at the beginning of each session each player gives me 10-15 d20 rolls, and then I use those for any checks which the player shouldn't know how well they did - spot, listen, appraise that sort of thing. Gives the player responsibility for the roll without giving away who rolled the 1 and who rolled the 20. When I need this roll I select a skill from a pick list and it tells me how well everyone did - using their individual skill bonuses. It's things like that - which can save time which I find incredibly useful in a computer.
I haven't tried DMgenie - but I do have E-Tools, and once when I had to pull together a 'hireling' for the party the players took a quick cigarette/toilet break and five minutes later I had a stat-block for someone that had only become important quarter of an hour ago. Not something I'd want to do for an important NPC, but when it's a simple roll that needs filling (in this case a dwarven tunnel-guide) and you don't need to make a lot of tough decisions on feats and skill choices you can throw out a complete character in 5 minutes even if you're crap at math like me.
The main reason I have it is that my players aren't really up on the rules for 3.5 - we're very character focussed and not really focussed on the rules. So I'm kind of holding it together for the group (though some of them are getting there). So it's very useful for me to know that I can make one change somewhere and have it taken into account in other things.
I've also added in a 'hidden player rolls' thing - at the beginning of each session each player gives me 10-15 d20 rolls, and then I use those for any checks which the player shouldn't know how well they did - spot, listen, appraise that sort of thing. Gives the player responsibility for the roll without giving away who rolled the 1 and who rolled the 20. When I need this roll I select a skill from a pick list and it tells me how well everyone did - using their individual skill bonuses. It's things like that - which can save time which I find incredibly useful in a computer.
I haven't tried DMgenie - but I do have E-Tools, and once when I had to pull together a 'hireling' for the party the players took a quick cigarette/toilet break and five minutes later I had a stat-block for someone that had only become important quarter of an hour ago. Not something I'd want to do for an important NPC, but when it's a simple roll that needs filling (in this case a dwarven tunnel-guide) and you don't need to make a lot of tough decisions on feats and skill choices you can throw out a complete character in 5 minutes even if you're crap at math like me.