Saeviomagy
Adventurer
Grompi said:As a first-time acquaintance of mine on these forums once said, “This is astute.” The idea that magic items are commodities, more than mere products is a great place to start when designing a system of governance for their distribution and acquisition by PCs. However, this seems to hint at a lower-than-average power campaign world, because…
Azlan isn’t wrong here. In a society where magicians are common, magic items will be more common as well. Aas many have pointed out, the rules have built in control…
There are a few problems with even this model, though….
Great, but one question that arises from even this simple assumption is: Why would a wizard, who knows his rivals can gain actual spell knowledge from scrolls, sell anything but the most common spells? Some magicians would be loath to carry potent scrolls on themselves when traveling for fear of such an item falling into enemy hands. Even scrolls can be very powerful. It could be that….
EDIT: Added some space!
What rivals? Since when is every wizard in the world on some bizarre form of magical arms race? Look at the modern world - there ARE people out there who will not only SELL their knowledge to anyone, they will give away valuable intellectual property! To all comers! How many free RPGs can you download off the net? How many free programs can you download (genuinely free, not illegal stuff)?
Seekers of knowledge are also often people who enjoy sharing that knowledge.
Unless in your world magic carries some sort of paranoia-inducing taint, wizards are not going to (as a rule) refuse service on the basis of their competitors.
How? Someone makes them, they cost a finite amount of money and time to make, and as often as not, the creator will be unable to use the item he has made. Sounds like a standard luxury item to me.DragonLancer said:Its not the monetary value that I consider, its the value of it being a magical item. I view such things as being priceless really.
Bollocks. As soon as you own a +1 longsword, and find a +2 longsword, you can bet your bottom dollar that your players will be treating that +1 like it's trash. Statements such as "oh, it's in the bag with all our other crap" were commonly made regarding magical items in "there is no magical item market" 2nd ed D&D.I also do not like the "magic as technology" aspect of some campaign worlds. You can't just walk into a weaponsmith's and buy a +3 longsword. You would have to find a wizard willing to spend the time and effort to make one, or craft it yourself. Anyone who has a magic item is going to damn well keep it.