Orius
Unrepentant DM Supremacist
Geoff Watson said:The DM might put in a monster that's immune to axes (but vulnerable to flaming swords) just so he can 'prove' that you should have kept it.
In which case, the DM is proving that he is a dork.
Geoff Watson said:The DM might put in a monster that's immune to axes (but vulnerable to flaming swords) just so he can 'prove' that you should have kept it.
Calico_Jack73 said:I totally support the idea that a character can be built around a weapon. What if your character concept is to be the greatest duelist that ever lived? Finding magical greatswords and axes isn't going to do such a character a whole lot of good. Your feats and stats may make you the greatest swordsman but think about how higher end monsters have DR... the greatest swordsman in the world isn't going to have a chance if he doesn't get his hands on a magical weapon.
ph0rk said:I am very much in favor of standard random loot tables; I beleive that is what was intended and that CRs are calculated with that in mind.
If players are allowed to pick and choose their magic items too much they will end up more powerful (by a wide margin) than they would have been if they had to go with the luck of the draw.
Make sure that they're useful?LordVyreth said:One problem I do have, and am looking for advice from others on this thread about, is how to deal with "neat" items? You know, Figurines of Wondrous Power, Rods of Wonder, Decanters of Endless Water, all the named weapons, unique items you made up, and so on? How do you encourage a player to keep a few of those instead of immediately selling to add another plus to a weapon, armor, or such?
Whisper72 said:As for a PC saying 'I built my character around an axe', what nonsense. Learn to improvise. Be a little flexible. And, in my own opinion, what a qaint way to build a PC. Does s/he have an axe fetish? Sure, maybe s/he likes the axe best, has all kinds of feats around it, well, go around trying to trade your +1 sword you just found for a +1 axe, in the meantime, either save the sword for trading or use it when necessary. Sheesh...
Because, I think at some point, 'more gold' becomes pretty damn meaningless. Say you have a 15th level Wizard who has heaps upon heaps of valuable (but nonmagical) treasures left over from his adventuring days. Now place this Wizard in a campaign setting where making magical items is extremely difficult. Mr. Wizard has nothing besides real estate and perhaps some other slightly expensive commodities to spend his heap of treasure on. Now, the PC's enter in and ask him to build a Widget +4. Now, the Wizard could get just more gold for his XP and all of this trouble he's going through, or he could barter for some exotic magical item that one of the PC's may have. That magical item is going to be worth more than the gold - at least to him it will be.Geoff Watson said:Why should the player expect to be able to trade magic items if he can't buy or sell them?
Geoff.
Pants said:Because, I think at some point, 'more gold' becomes pretty damn meaningless. Say you have a 15th level Wizard who has heaps upon heaps of valuable (but nonmagical) treasures left over from his adventuring days. Now place this Wizard in a campaign setting where making magical items is extremely difficult. Mr. Wizard has nothing besides real estate and perhaps some other slightly expensive commodities to spend his heap of treasure on. Now, the PC's enter in and ask him to build a Widget +4. Now, the Wizard could get just more gold for his XP and all of this trouble he's going through, or he could barter for some exotic magical item that one of the PC's may have. That magical item is going to be worth more than the gold - at least to him it will be.
Makes perfect sense to me.
The whole point of having this thing called "money" in the game, and in the game world, is to avoid the tedium of barter in the first place.Pants said:Because, I think at some point, 'more gold' becomes pretty damn meaningless. Say you have a 15th level Wizard who has heaps upon heaps of valuable (but nonmagical) treasures left over from his adventuring days. Now place this Wizard in a campaign setting where making magical items is extremely difficult. Mr. Wizard has nothing besides real estate and perhaps some other slightly expensive commodities to spend his heap of treasure on. Now, the PC's enter in and ask him to build a Widget +4. Now, the Wizard could get just more gold for his XP and all of this trouble he's going through, or he could barter for some exotic magical item that one of the PC's may have. That magical item is going to be worth more than the gold - at least to him it will be.
Makes perfect sense to me.