Zelda Themelin
First Post
Oh, am I nervous. Yep. My worst moments are before actually starting the game, and some time after the game has passed.
It often drives me to cancel, or at least postponing the game into some near future. If I can get away with it, that is. And I rather play anyway, so it affects this more than nervousness.
I am cool during the game, but I have strong doubts that players dislike the (even if there is no sight of such),
or that there is too little or too much combat. I have also tendercy to start numerous side-plots, because
at some passing moment I feel so disgusted with my main plot, so bored, that I feel like running away from it.
This caused my last couple of campaings never reach their original main goals, and that ws because of me and not because of
players unwillingness to go that direction. I read yesterday that "whatever your campaings have ended" poll thread, and
game to this conclusion "no, because I have problem pulling off plot I have planned".
I guess I have strange tendarcy to get bored with game just before it gets into conclusion even as player. I do that a lot
in console rpg, quit game to final dungeon or just before it,
Because of these issues, I have started planning my games in chapters. This means, that each campaing phase will have defined things that will
happen within certain time, to players or just generally in world. Has worked well this far. however, getting to start game
still makes me nervous.
It often drives me to cancel, or at least postponing the game into some near future. If I can get away with it, that is. And I rather play anyway, so it affects this more than nervousness.
I am cool during the game, but I have strong doubts that players dislike the (even if there is no sight of such),
or that there is too little or too much combat. I have also tendercy to start numerous side-plots, because
at some passing moment I feel so disgusted with my main plot, so bored, that I feel like running away from it.
This caused my last couple of campaings never reach their original main goals, and that ws because of me and not because of
players unwillingness to go that direction. I read yesterday that "whatever your campaings have ended" poll thread, and
game to this conclusion "no, because I have problem pulling off plot I have planned".
I guess I have strange tendarcy to get bored with game just before it gets into conclusion even as player. I do that a lot
in console rpg, quit game to final dungeon or just before it,
Because of these issues, I have started planning my games in chapters. This means, that each campaing phase will have defined things that will
happen within certain time, to players or just generally in world. Has worked well this far. however, getting to start game
still makes me nervous.