Evilhalfling
Adventurer
I have had three campaigns end at 12th level, one in 2nd ed that took 3 years and ended herioically, and 1 in 3.0 that ended with the end of one quest and the group planning to take a short break and let a few ingame years pass. but the player mix changed and half the group is new since then. The last was in 3.5 and they drove off the Far realm invasion, destroyed a reality cyst, redeemed thier undead squire, and gained an enchanted tower (and are only a little insane). I was burned out at the end of this one.
So the next DM started us at 11th and we played to 15th. (CoSQ) By the end he was tired of it and really wants to back off from the high levels, and mostly anyone who played a wizard/cleric has no desire to return to it. We averaged 1 death per session with one specific player dying every game in the last 5 sessions. There were lots of us, we had great stats and HP and the CR scale was no help. I sometimes had fun playing a partially maxed meele cleric (see sig for best damage I ever delt
but othertimes it was very frustrating, lots of arguing and sessions spent planning spell choices.
So the next DM started us at 11th and we played to 15th. (CoSQ) By the end he was tired of it and really wants to back off from the high levels, and mostly anyone who played a wizard/cleric has no desire to return to it. We averaged 1 death per session with one specific player dying every game in the last 5 sessions. There were lots of us, we had great stats and HP and the CR scale was no help. I sometimes had fun playing a partially maxed meele cleric (see sig for best damage I ever delt
