James Gasik
We don't talk about Pun-Pun
And have a GM you really trust. I had...mixed experiences, sadly.Amber is awesome. But you have to buy in.
And have a GM you really trust. I had...mixed experiences, sadly.Amber is awesome. But you have to buy in.
Just keep your clothes on…Is it hot in here or is it me...
I guess I was just used to always having a chance. Given how bounded accuracy makes it possible to face monsters much higher or lower in level than you, coming across a scenario where a monster can't save against a spell or a player can't save against a monster ability will come up (especially with those DC improving magic items out there). I had personal experience with this during Storm King's Thunder, when we had to fight a Blue Dragon with a very high challenge rating, and I couldn't save against it's fear even with advantage.Like I said I’m gonna try it, but…I disagree that it’s bad design. IMO it’s elegant design. There should be effects that you cannot avoid or escape without help because you aren’t especially strong against them, at very high level. And it really is only a thing at very high level.
But yeah, Orcus should have abilities that a character who has trained their mind and body to resist that sort of attack has a chance of fighting off, but the character who hasn’t just cannot fight off without help.
I mean…they have in the past, basically. A lot of folks find it very satisfying, even when it is detrimental to them.
That’s so difficult to balance for an all X party. Some wil undoubtedly say it’s worth it, but I’m not among them.I guess I was just used to always having a chance. Given how bounded accuracy makes it possible to face monsters much higher or lower in level than you, coming across a scenario where a monster can't save against a spell or a player can't save against a monster ability will come up (especially with those DC improving magic items out there). I had personal experience with this during Storm King's Thunder, when we had to fight a Blue Dragon with a very high challenge rating, and I couldn't save against it's fear even with advantage.
That got me thinking about how you only get 2 good saves by default, and how a high level party could get ended by a single spell if no one has a good save against it (like in, say, an all martial
Yeah a death you aren't prepared for, like halfway through a time sensitive, 5 encounter adventure when the Cleric dies to a mighty critical...I've had that happen and it sucks!I'm entirely in favor of the change. For a player, a crit is a moment of excitement, a happy gift from the dice gods. For me as DM, it is at best a nuisance where I have to roll damage dice instead of using the flat damage option; and at worst an unexpected PC death.
I've never liked the Save DC vs Save modifier progression in 5e. Your good saves keep up with level appropriate DCs as long as you also increase the related attribute whenever you can. Every other save will fall further and further behind as you level up. Only paladins with high CHA ever get to be good at saving throws.That got me thinking about how you only get 2 good saves by default, and how a high level party could get ended by a single spell if no one has a good save against it (like in, say, an all martial party).