UngeheuerLich
Legend
You can design a game around that. Or you can achieve tension differently.PF2 crits are an essential part of keeping PF2 combat exciting and tense.
You can design a game around that. Or you can achieve tension differently.PF2 crits are an essential part of keeping PF2 combat exciting and tense.
Definitely not. It would be better to bring back critical threats and confirmation rolls.How do you all feel about the proposed change to crits affecting the PC's?
I know my players and I will not be following that bit of advice but I was curious about how everyone else feels about this.
The sound of versimilitude being broken is typically drowned out by the sound of how awesome rolling a crit is.That is what the hit or miss roll is for. However, that hit or miss is also based on skill (the to hit bonus of the monster). There is some logic to it. Crits are just luck. Does it really make sense that 5% of your attacks deal extra damage, no mater what? No, it really breaks a certain sense of verisimilitude (or at least it does to me if I think about it).
This is the key. We have half the change without even a single example monster.I like it, personally, with the caveat that it depends on these controllable burst, recharge abilities and their design. My table focuses a lot on the players’ stories, and while we’re mostly fine with PCs dying, death shouldn’t feel cheap or random in our opinion.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.