Maxperson
Morkus from Orkus
Yep. As I mentioned in my prior post, they will have to compensate somehow. What I realized after I hit post reply on that post, though, is that this theoretical change to monsters could also be why monsters aren't critting. If damage output is increased, including through new interesting abilities, crits would be a lot more deadly.I don't think that solves the problem. Then monsters are "just medium sized bags of hit points." If you don't give monsters interesting things to do -- either by adding monster abilities, or by widening the selection of meaningful maneuvers and tactics in general -- they just suck for a shorter period of time. Especially if the goal is to reduce combats in favor of story, the combats that are there need to be interesting, dynamic, and tense.
Another side effect is that by making monsters die quicker, but be more of a challenge in other ways, they can drop or reduce the horrible 6-8 encounter adventuring day. Fights won't just be about damage vs. hit points any longer.