That sounds like DIE, Kieron Gillen's RPG based on his comic series of the same name.What's my metagaming line?
When the players create PCs, and the PCs then sit down and create their own PCs to play a role-playing game. That's a bridge too far.
Rushing to where the action is can be wrong, but not because metagaming. It's often wrong because you are taking the narrative spotlight away from another player's character. It is just as wrong to do so if your character is physically there as if they are not.
That sounds like DIE, Kieron Gillen's RPG based on his comic series of the same name.
For my part, I think anything can be changed that hasn't yet been established in some way in the setting. Though in practice, there's never been an occasion where I've had to change something in this fashion, since I don't really care about "metagaming." I've even had a lot of experience with players replaying my adventures multiple times. It's just never a problem.I tend to add a lot of elements to published adventures as well so the problem of having a player read the adventure will spoil only some of it. What I found reading this was that this slides into the thread of DM cheating from a couple weeks ago. I'm not sure how many DMs who thought that altering the adventure at the table was wrong would be ok with it once they found out that the player read the adventure. Is now moving the secret door from the throne to under the table wrong during play. How about changing if for next week since I know a player read the adventure?
I'm not sure I understand this particular problem. How are they able to see the map? It looks like you're suggesting they haven't been to the area to which the monster is fleeing yet, but they have knowledge of the map?I only have a minor problem with some of what is called metagamming. There might be a battle on the grid and the PCs see a monster run off into a side hall. The players may see the map and showing the tunnel loop around back of them- so the metagame that the monster is circling them instead of going for more monsters or fleeing. The PCs break up in town and one of the m is about to get into a fight and the others want to happen to be walking by.
That’s a literal description of what roleplaying is. Pretending they do / don’t know stuff they actually don’t / do. I don’t know magic, but my character does. I don’t know how to ride a horse, but my character does. I know how to make gunpowder, but my character doesn’t. I know the game stats, strength, and weaknesses for most of the monsters, but my character doesn’t. Roleplaying literally is that thing you think is silly.Metagaming doesn't really bother me. I think it's silly to expect people to make bad decisions in some weird attempt to pretend not to know things that they, in fact, know.