That is often the paradox of DnD magic, we want it to be rare, and in the mean time we want wizards guild base on school of magic, access to scroll, spells, a lot of opponents to use counterspell against them.Is one in a million (roughly) really so many? Remember that some of those will be liches and demiliches. Remember that many will be too far away, tied up in some potentate's court, exploring other planes, or otherwise inaccessible. Roman-era Britain had a population of about 3.5 million: are 3-4 archmages in that area too much?
My take on Roman legion is that:Upthread a Roman legion was mentioned. For me, the skirmishers would be levels 1-2, the legionaries level 2-3, centurions level 4-6, and the senior centurions levels 6-8. There would, of course, be the odd exception.
Personally I prefer keep a world more realistic. Having 1 soldier that achieve the status of veteran would require an exceptional lethality. For world building and mass number I prefer using Bell curve considering that most soldier are moderately competent, with some Less or more competent.In order to keep the world feeling the way I want it to, I want a ratio like:
100 L 1
30 L 2
10 L 3
3 L 4
1 L 5
And that anyone above level 5 did not get there by a human mortal lifespan of "practice". To break level 5 you need a supernatural excuse. Maybe you can have a bucketload of raw talent and be level 7; but more likely you traded your ability to love to the unseelie for power.
The eldar races (dwarves snd elves) can pull it off with century+ of young, healthy bodies and minds. This will also be limited, probably to around level 11 (with elves capping out more often than dwarves).
However, cheating happens. Being blessed by divine power, magical lineage, crazy magic rituals where you suck the mojo out of other things, or the fantasy equivalent of super hero gamma ray exposure.
Monster wise, the 5e "guard" is roughly "level 1", the veteran/knight is a L5.
Higher level magic requires ancient magic items, including spell scrolls, or slow and costly ritual magic fueled by ley lines.
I consider the "guard" to be competent - a trained and skilled soldier - already. Anyone above that is exceptional.Personally I prefer keep a world more realistic. Having 1 soldier that achieve the status of veteran would require an exceptional lethality. For world building and mass number I prefer using Bell curve considering that most soldier are moderately competent, with some Less or more competent.
12 L 1
20 L 2
80 L 3
20 L 4
12 L 5
I have a question,I consider the "guard" to be competent - a trained and skilled soldier - already. Anyone above that is exceptional.
Having 100 guards (L 1), 30 house troops and guard leaders (L 2), 4 elite companions (L 3-4), and 1 knight (L 5) seems reasonable.
This was part of what the excel tried to show. It’s interesting how few high level characters there are in a world if you assume most people are subsistence farmers. The idea of a 10th level character is already very rare...the idea of a party of them is basically unheard of!That is often the paradox of DnD magic, we want it to be rare, and in the mean time we want wizards guild base on school of magic, access to scroll, spells, a lot of opponents to use counterspell against them.
So maybe add some parameters to tweak those thing.This was part of what the excel tried to show. It’s interesting how few high level characters there are in a world if you assume most people are subsistence farmers. The idea of a 10th level character is already very rare...the idea of a party of them is basically unheard of!
It highlights just how insanely special a party of characters would be in many worlds.