I don't know @
S'mon 's player (her being in another hemisphere and all), but this doesn't strike me as very puzzling. I prefer paladins to clerics (and if I were to play a cleric would prefer a STR cleric to a WIS cleric) because I prefer the archetype of a holy warrior to the archetype of the non-warrior saint and miracle worker, which the D&D cleric at least flirts with.
The basic cleric in every edition (with the possible exception of 4e) could never be considered a non-warrior... ever. And some editions including 3.x/PF allow you to make an even more warrior oriented cleric, so this excuse seems to hold little water.
And I can imagine wanting to play the archetype of an avenger (in the BECMI sense) rather than of a fighter or cleric: a dark warrior called to the service of some god like Bane or Asmodeus, a sort-of punisher for the gods, angel-of-vengeance figure.
Again a fighter/cleric or even a cleric is a warrior in nearly every edition of D&D. What exactly about the "Avenger" (putting aside the fact that the Avenger wasn't an evil paladin, it was a chaotic fighter prestige class) archetype can not be satisfied by these classes... better yet how can it (without house rules) be represented by an evil paladin in 3.x or Pathfinder since that would be a fallen paladin and thus be lacking abilities (Smite evil/Aura of Good/etc. which don't really make sense for an evil paladin any way)?
The paladin of the Raven Queen in my 4e campaign falls somewhere between these two archetypes (or, rather, mixes elements of both).
Of course, because paladins in 4e are aberrant when compared to paladins in every other edition. They are little more than divine mercenaries that are not beholden to anything higher than or outside of themselves.
Which posters? I have repeatedly stated my understanding of why @
Sadras and @
Bedrockgames enjoy alignment mechanics, and neither has posted to tell me I'm wrong though both are clearly following and participating in the thread. (Perhaps you have some other poster in mind - @
Hussar ? It would aid communication if you made it clear who you are talking about.)
I am speaking about you... since you keep categorizing my desire to play with mechanical alignment as based on punishing unruly players when I have given other reasons I enjoy it. Perhaps I haven’t been clear or direct enough so here are a few snippets of posts I’ve made, some are even addressed to questions you presented, as to why outside of punishment I can enjoy mechanical alignment… Hopefully these clear things up…
“As to what the "evaluative shorthand" of alignment could do to improve this episode (and note this is a purely subjective thing) is to communicate that these actions have a greater cosmological influence than just what is happening in the hear and now... that your actions have much more far reaching implications as even the tiniest of choices can tilt the world more or less towards one of the cosmological states that are represented by the forces of alignment... IMO, it's more Moorcockian and even Tolkien-esque than Howardian as far as the type of setting it speaks to, stories it produces and, implications that naturally arise. Will this improve your particularly play... I doubt it as you've made it clear there really is no answer concerning alignment that will give it a favorable view in your eyes.”
“Unless they believe outside judgement by a higher power, one outside of the character, is a part of the archetype. Then a player could honestly want to experience being judged by his or her deity or cosmological force. The fact that you push this judgement onto them could create a dis-satisfying play experience for them.”
“ …I am curious about one thing and your views on it. Earlier I said D&D is one of the few/only (if you don't count clones separately) FRPG's to use alignment in a mechanical sense, as a role playing tool, as cosmological forces and as a moral guideline for it's campaign worlds, gods and planes. With the multitude of FRPG's out there that have no alignment in them or even alternate ways of dealing with personality and/or belief such as your often cited BW or Heroquest... why is it important that D&D become like the multitude of other games out there and remove the effect of alignment? “
But as @
Manbearcat said, those reasons don't speak to me (and I believe they do not speak very strongly to my players either). And I don't understand why you and @
N'raac are trying to persuade me I'm confused about my own preferences and my own play experience.
I'm not concerned with whether my reasons speak to you or not, and I said a while back in this thread I am not trying to persuade you of anything (I guess you forgot/missed that) as well. What I'm concerned with is clearing up the reason I like alignment that I feel you are mis-representing.
You're joking, right? I posted 5 posts yesterday evening (from 684 to 689, with one of those being S'mon) amounting to around two-and-half thousand words. I explained in (excruciating) detail the difference between evaluative and non-evaluative judgement, between various forms of penalty, between mechanical effectiveness and fictional positioning.
Not joking at all, here's just one small example of what I mean...
I
They were not taken outside the action resolution mechanics. They were taken as part of the resolution of a skill challenge. Furthermore, it is inherent in a 4e familiar that it may be shut down. And it is inherent in a 4e artefact like the Eye of Vecna that it is somewhat overpowered but also potentially temperamental.
Nowhere in your example is there mention of a skill challenge with a failure condition where the player loses his familiar and magic item… and nowhere in your previous addressing of this issue was it mentioned… and yet all of a sudden it wasn't DM fiat or judgement (which has been the point since it was first brought up), instead now a SC is the real reason they were taken away…
If you want to persuade me that I'm wrong to think alignment is an impediment to my play experience, why don't you write up some actual play reports that illustrate how great it is?
Here we go again... let me repeat... I AM NOT TRYING TO PERSUADE YOU OF ANYTHING... that doesn't mean I won't question your statements or views, call out what I see as incoherent, state my own views about alignment, etc. That's why it's a forum and not your personal blog.
Similarly, if you think the way I run my game is no different from yours or @
N'raac 's, post some play reports and then we'll see.
No, I don't know enough about how you actually run a game to make a statement like that... but that example you posted doesn't, IMO, illustrate what you're preaching... and I as well as various other posters have presented why we view it that way.