I also don't see why "inflict 1 hp of damage on a familiar" (which is all that is required to shut a familiar down) is being described as "strip him of some of his power". For me, at least, that's a counter-intuitive formulation. "Stripping of power" suggests a degree of permanence, apart from anything else.
He previously had the familiar available to him. Now he does not. He has been stripped of that measure of his powers. Previously, it seemed you were asserting that you did not wish to be placed in a position requiring you to assess whether a character did, or did not, get to retain his mechanical effectiveness. You have asserted many times that no character’s ability to influence the shared fiction should be impaired by the GM’s judgments.
Now, it appears you are no longer asserting an absolute philosophy, but rather assessing its implementation – the extent and/or duration of the reduction in ability to influence the fiction.
To be clear, this is not a criticism of your GMing. It is a comparison of your stated philosophy and your actual actions in game, which where I (and others, it seems) perceive an inconsistency with how you are phrasing your philosophy and how it is expressed in your actual play.
As I have said upthread, for me that is utterly incompatible with the paladin archetype. The divine may move in mysterious ways, but it does not err.
Which Divine? The LG Divine empowering the Paladin, the CE Divine empowering the Anti-Paladin, the Raven Queen empowering your 4e player’s Paladin, the Divine Right of the King deeming he can never be incorrect, the Divine powers gifted to the Paladin ensuring he can never err? The Judeo-Christian analogies do not translate well to the polytheistic D&D realm.
I quoted you in the post to which you're replying. When I said that alignment requires judging whether a player's action declared for his/her PC is good or evil, you denied this in post 654, saying "No they require you to determine whether a character's actions are consistent with those a particular deity or cosmological force would deem to be in accordance with their concept of good or evil".
The Paladin is judged by the standards of LG, not just G. Which Good is infallible, LG or CG? BY definition, neither can be, as neither is set as “the most good” by the game rules. I would suggest NG is the purest Good as neither Law nor Chaos tempers its pursuit of Good.
In both cases it depends a lot on context.
For instance, the paladin of the Raven Queen died in a session towards the end of last year. This meant that - prior to his resurrection - he got to have an up close and personal chat with his god. During that conversation - which he and I played out in his car as he was driving me home from the session - he sought advice on what he should do (in particular, on how hard he should push towards the Soul Abattoir - he is a Questing Knight, and destroying the Soul Abattoir was his quest). Playing the role of the Raven Queen, I told him to push hard - that he had dithered long enough, and more than indulged the distracting whims of his companions. (Who at this point were in any event ready to tackle the Soul Abattoir, having followed up the other matters they were interested in - primarily the fate of Mal Arundak.)
That sounds a lot like a negative evaluation of the Paladin’s past performance by the Raven Queen. If the Paladin’s actions were perfectly in step, I would expect something more like “now is the fated time – you have dealt with other matters first, as was fated. Now is the time to press on” – that is, all his decisions to date have been 100% correct, because he is always fully in step with the power he serves. In my games? Maybe the RG is not pleased with the delays, and will make that known. But that is evaluating the quality of the Paladin’s service to that Power.
This is the context in which I don't find it that outrageous to inflict a consequence which the player has more-or-less set up for himself.
Neither do I. I do find it to be the reduction of the character’s mechanical abilities as a consequence of the extent to which his conduct has been in accordance with serving an entity to which he is beholden. That is what you have previously indicated you find inappropriate for your games, and why you dislike mechanical alignment.
This seems rather incomplete, at best. The archetypal adventuring paladin is a paragon of virtue who seeks out threats to smite ... they literally go out of their way to cause harm to others that they believe deserve it. A conception of "good" that doesn't at least include the idea that some forms of intentionally causing others harm are acceptable is difficult to reconcile with the genre conceits of heroic warriors (not that all characters must be heroic warriors, but it's certainly an archetype the game has always purported to include).
To me, it reflects a clash of “protection of the innocent” and “respect for life”.
No I'm not. I don't think that allegiance has changed from its prior ambiguous status. I'm judging that the PC has pissed Vecna off. That's what the player intended to do. The player didn't think that his PC was somehow furthering Vecna's cause or values by stopping him getting the soul energy.
First you state you are not judging the character’s allegiance. You immediately follow that with your judgment on the status of his allegiance. Which is it?
Why not? He pledged service to the vampire Kas, for example.
So is that consistent with the Paragon of the implacable foe of the Undead, or is it a fellow who takes whatever road is most convenient? Can he also raise an undead army, and pledge fealty to Orcus, who as Demon Lord of the Undead, presumably has some influence over an undead vampire?
Does St Cuthbert punish the paladin? The impression I get from you and @Imaro, in your reference to various powers' and divinities' conceptions of what is good, is that this question is to be answered by asking what St Cuthbert believes lawful goodness required on that occasion. My preference is to answer by asking what did lawful goodness require and/or permit on that occasion. And when the player is sincere in his/her view about the permissibility of what s/he did, I am not going to second guess. And once the idea of second guessing is off the table, mechanical alignment then turns out to be redundant for my purposes.
First off, I think we are also assessing “was the action taken a reasonable one” not “the best one” in the circumstances. Second, you are now caveating your “no judgment” philosophy – who is judging whether the player is sincere? How does the model differ if you decide he is not?