Noting that "evil" implies some sort of failure to comprehend or adequately respond to the valuable isn't defining right or wrong - it's picking out a purely formal feature of the use of the word.But that is an evaluative judgement... when you say "valuable"who decides what is or isn't valuable? You are defining right and wrong...
But judging that some person is evil, yes, that does involve taking a stand on right or wrong. If someone was never going to take such a stand, they would have no use for words like "good" or "evil".
Hence, to describe Vecna as an evil god is to take a stand on what is right and wrong: it is to characterise Vecna's self-aggrandising obsession with secrecy as wrong. Hence my remark upthread that a player whose PC took the view that Vecna was not corrupted or disordered in his/her conception of secrecy would presumably also not characterise Vecna as evil, at least when adopting the perspective of that PC.
Likewise, a player and/or PC might reach the conclusion that Ioun is evil, or at least dangerously naive, for the sorts of reasons you give in your post.
The character can claim whatever s/he wants. Others might contest that claim. In this respect I imagine the gameworld looking much like the real world, in which some people claim to be good, others denounce them as evil, and so on.Can a player who destroys things that shouldn't be destroyed, fails to nurture what ought to be nurtured and disrespects that which deserves respect still claim to be good in your campaign... or even unaligned?
I don't follow this. The connection between "evil" and "disregard of the valuable" is a formal or conceptual connection. If a cleric of Vecna denies that s/he and his/her god are evil, s/he is not disputing that formal connection. Rather, s/he is denying that s/he and Vecna disregard the valuable.Can a cleric or paladin who does this claiming it is there deity or power that is the corrupted one and not them? You're defining what is and isn't "evil" in your campaign right here, so does it apply to characters as well?
It's not part of my job as GM to decide whether or not that denial is true. That's the main point of abandoning mechanical alignment - to exclude these evaluative judgements from the domain of referee adjudication, and instead to permit each participant in the game to play the game and make the evaluative judgements s/he thinks are warranted by the material before him/her.
When alignment is abandoned, the questions "Is Vecna really evil" or "Is Ioun really naive" are not questions to whch the game materials or the GM gives an answer. Answering those questions is not part of the mechanical play of the game, anymore than it is part of the mechanical play of the game to decide whether the player of the fighter made the right decision in choosing to flank from this square rather than this other square.
This is a misdescription. I judged that he angered Vecna. I didn't even turn my mind to what Vecna would regard as right or wrong. In fact I'm not 100% sure that Vecna has a robust working conception of right and wrong. Be that as it may, none of the material on Vecna that I have read suggests that Vecna regards his self-aggrandisement as a moral entitlement, to which others are duty-bound to contribute. He simply takes the power that he can get.You judged he acted wrongly in the eyes of Vecna. In the eyes of Vecna the right choice would have been to funnel souls to him.
The rules for a familiar state that it has 1 hp.you admitted that you totally disregarded the rules for the artifact and for the familiar.
The rules for artefacts moving on, and for the Eye of Vecna moving on, I already quoted upthread (from the DMG pp 165, 168):
When an artifact decides to leave, it moves on in whatever manner is appropriate to the artifact, its current attitude, and the story of your campaign. . .
A malevolent artifact such as the Eye of Vecna has no compunctions about leaving its owner at the most inopportune moment . . .
The Eye of Vecna consumes its owner, body and mind. The character dies instantly, and his body crumbles to dust.
A malevolent artifact such as the Eye of Vecna has no compunctions about leaving its owner at the most inopportune moment . . .
The Eye of Vecna consumes its owner, body and mind. The character dies instantly, and his body crumbles to dust.
How is it disregarding the rules for this artefact to have Vecna inflict 1 hp of damage on the familiar in whom it is implanted? Are you saying that it is permissible to have the imp crumble to dust, but not to have the imp take 1 hp of damage?