This thread is crazy.
You honestly think it's rare? Really?
I do. Look as you have stated in the past you have a long established group, mature players. I do too. Alignment generally doesn't come up.
Take a fairly known example. In the first Nolan Ryan Batman movie, at the end of the movie the Batman has Raz alGul trapped in the runaway train. Batman says that he won't kill him but he won't save him either and jumps away leaving Raz alGul to die.
Great example!
Now is that an evil act or not? You can make a very good case either way. But with alignment there can be no ambiguity and no grey. Either it is evil and the DM strips the paladin or it's not and thus no moral shades of grey.
I can only tell you how I would rule it within my current campaign as setting which includes particular deities which do play a role.
For myself I would not view this action as evil. Given the series of events that led up to this - Batman continually asks Raz to consider his actions, to change his view and Raz on every single occasion rejects Batman's pleas.
That final act of leaving him, is almost the paladin's way of "if you are innocent or if there is some hope for you yet, may the gods spare you, if not you will die here"
In my game, there is no answer. Just varying interpretations. And I don't have to pretend that I actually do know the answer. For me, that's much more interesting.
I cannot deny you have successful enjoyable games, but I do too with alignment. And the players in my group, two of whom I have discussed this thread with, actually prefer an alignment inclusion game rather than without one.
I would hope that it's fairly obvious that it is possible to view this as an evil act.
Absolutely. I have never challenged you on the possibility that two DMs might rule differently. In fact, @
Bedrockgames and myself declared this to be a feature not a bug.
I might even add, that if the deity served by the paladin was one whose specific domains were compassion or forgiveness, I might have ruled differently, then again dependent by the setting.
So, you're the player and you leave the guy to die, based on your interpretation of evil. I'm the DM and I'm using mechanical alignment. You leave Raz alGul behind and now you're a fighter. This was a deliberate evil act, so, it's not like you can fix it with an Atonement spell.
As a DM you have every right to rule this as an evil act as long as, and this was mentioned by @
Bedrockgames a while back, you are
consistent with these rulings for similar type adjudications. It is far more important for you to be
consistent in your DMing of Deities' laws of alignment. Cannot stress how important this is, otherwise do not use alignment if you cannot be
consistent.
With regards to punishment. I have mentioned, I'm sure I also saw a response by @
N'raac on this, that we might take a different view than those presented within the rulebooks depending of course on the circumstances. The only point we were arguing on was using "mechanical alignment" and adjudicating on PCs actions thereon does not deter from the roleplaying experience. @
pemerton and yourself were equating it to wearing a straight-jacket.
What I mean is, I might allow for an
Atonement spell on this example if I rule as you would. I know this is going against the rules as written, but that does not mean I do not use alignment or that I do not make adjudications on PC actions through the lens of alignment based on the deity the PC serves.
And @
Imaro and @
N'raac, you'd both be perfectly sanguine and pat me on the back for being a good DM? After all, I'm doing EXACTLY what you say I should be doing - defining good and evil in my game world.
As long as you are consistent and it wasn't a "gotcha" moment. Refer below.
Considering the lengths you're going to try to rules lawyer Permerton here, constantly badgering him about a play example, I'm thinking that's pretty unlikely. It's far more likely that we're going to have a flaming row at the table because my interpretations don't match yours.
Discussion might ensue. I do not believe a row. But refer below.
I have to admit, watching you, Imaro and N'raac, in this thread, you are really not coming off sounding very creative in your games. Considering how dogmatic you are about following the letter of the rules, I can see why you would not like 4e. I mean, the Artifact rules in 4e are deliberately loose to allow all sorts of DM interpretations. They are certainly not exhaustive and they are not meant to be. Artifacts are what you add to the game when you want to chuck rules out the window. Add to that the fact that you are arguing that a GOD cannot kill someone's familiar at will baffles me. it's a GOD. It gets to do anything it wants to do. Gods don't follow any rules in the books.
You are missing their point. They are reflecting that Pemerton whether he follows the rules or not, and in IMO for this case not
(WHICH IS ABSOLUTELY FINE, BECAUSE MOST OF US DO IT), he was using DM fiat to judge the PC's actions. And they are equating that to DM fiat while using alignment. To spell it out for you and some others (specifically @
D'karr) on this thread because straw man arguments keep on getting raised, they are calling him a hypocrite.
You get to do anything you want.
This is what we are arguing for which you are equating to straight-jackets, muzzles and the like.
I see. So as long as the DM tells you first that you are wrong, that's ok because now you have the choice of being wrong or right, according to the DM. And this is acceptable to you? Really? Wow. You are a lot more tolerant of interference by the DM in your character than I am. Then again, you've both nicely illustrated why you can't have any shades of grey. After all, according to you now the DM is supposed to up front tell you that you are wrong. Bleah. No thanks. From either side of the screen. That just seems so shallow to me.
All the abovementioned 'refer below' - begin here:
Yes, it doesn't have to come off as flat as that. For instance a character is about to do an action, because the player misheard the DM or another player or was unaware of something. The DM internally believes the player would not have his character do an action if he was aware of all the facts so he takes it upon himself to inform the player before the action is resolved. Discussion now ensues between player/s and DM.
Same thing here. The DM informs the player that perhaps during his scripture readings, or his time at the temple/monastery he learned the tenets on his faith and one of the examples was such an example (do you leave the bad guy to die), maybe it was a question asked by a student there, perhaps as the paladin is about to leave he gets a mental pang, does he ignore it? It can be roleplayed, it can be given as backstory or knowledge or it can be as flat as you have described it above.
Something else to note. @
Imaro and @
N'raac. You claim that a DM is obligated to inform a player of the moral status of his actions before he acts. This appears in no version of DnD and is purely your own house rule.
Actually it is within the rules. I did quote it a while back, so yeah its not like we remember everything.
2e DMG page 28
Unconscious change
If the DM suspects that the player believes his character is acting within his alignment, the DM should warn the player that his character alignment is coming into question. An unconscious alignment change
SHOULD NOT surprise the player - not completely anyway.
So no 'gotcha' moments.
Which is fine but considering your vociferous criticisms of Pemerton for what you feel is not following mechanics I have to wonder why you think that alignment mechanics cannot stand on their own without your house rules.
Proven above that they do.
House rules that you feel so strongly about that you call DM's who don't use them poor DM's that you would not want to play with.
Gotcha!

I hope you see from the batman example, alignment is not as stringent as you imagine it to be - it depends on a lot of things, but like everything else in the game - there is a good way and a bad way of utilising it, and admittedly when our group was much younger we were probably terrible at it.