@
D'karr when you decide to enter a debate 90+ pages, standard forum etiquette would require you to please make the effort and actually read why @
Imaro and [MENTION=6681948]N'raac[/MENTION] are arguing over @
pemerton's use of DM fiat instead of jumping to conclusions and raising strawman arguments all over the place. Honestly it isn't fair on anyone what you have done.
Entering a debate after 90+ pages, doesn't mean that I have not read what each side has said. I have read almost every post and I'm well aware of the argument(s). It simply means that I have more important things to do with my time than spend the equivalent of writing "War and Peace" on, yet another, alignment thread. I might spend the time reading it, but it doesn't encourage me to write and respond to every post. You mentioned just a few posts above that what they are doing is deliberately calling [MENTION=42582]pemerton[/MENTION] a hypocrite. You then proceed to tell me that what I'm doing is not fair to anyone. Can anyone even write those two things within the span of a few posts with a straight face.
If there have ever been strawmans raised on this thread it is exactly by those that are calling others hypocrites, without ever specifically saying that of course - Board rules and such, you know. "Baby throat ripping paladins" are a strawman. As far as I know pemerton is the only one that has provided actual game play examples from his table. But then we must proceed to "destroy" his examples by appealing to the "the rules"? When the other posters are asked to give actual game play examples instead of hypothetical exaggerations we get .... "crickets chirping". That's right nothing but more attacks. They have offered not one actual game play counter example of how the aligment mechanics in their games have improved it. We get a lot of lofty platitudes but not even one example, that is not a hypothetical about "throat ripping paladins".
Rules for artifacts are very specifically targeted for "DM discretionary use". Then the argument hides behind the "Eye of Vecna" as that is not what the "RAW" for the "Eye" says it can do - another "gotcha" technique. If there ever was a strawman it is that. An artifact can do whatever a DM
needs it to do, that is what they are specifically there for.
What I have seen is petty "rules lawyering" to try to say, "gotcha you hypocrite" to pemerton. That is what is actually not fair. The theoretical examples, and the "options" presented by the dissenters show exactly why mechanical alignment is an impediment to our games. It might not be an impediment to theirs, but it is to us.
Pemerton has been very consistent and clear in what he has expressed. The thread title asks, "do alignments improve the gaming experience?" Pemerton, and others have said that "No, alignments are an impediment to
THEIR gaming experience." Then you have a few posters try to dogpile on him with rules arguments of what a DM CAN and CAN'T do.
The above paragraph is exactly what I am talking about. You are utterly missing Imaro's and N'raac's point with his, IMO, a mess of a post.
No, I don't think I'm missing the point. You made the point very clear in this post.
Sadras said:
To spell it out for you and some others (specifically @D'karr) on this thread because straw man arguments keep on getting raised, they are calling him a hypocrite.
Yes, it is clear what they are trying to do, and those of us that can see pemerton's point don't appreciate it. To spell it out clearly, those of us that don't use mechanical alignment see these set of options:
(a) deciding his character will not take an action which, in your game world, he knows to be evil;
(b) discussing the issue prior to making a decision, which I would expect a good GM would be open to;
(c) deciding his character is prepared to take an evil act and lose his Paladinhood;
(d) not having suggested Batman, a character whose primary motivation is, depending on who writes him, vengeance, with justice being the other contender, is a Paladin in the first place.
As an impediment to our games.
I made a rather tongue-in-cheek post about those options. The bottom line is that as a player those options are not acceptable to me. I'm the player, then let me play MY character as I have envisioned him. As a DM those options are not acceptable to me either. The player has made a decision - I want him to explore his definition of what justice entails, not my prescripted definition or give him the "godhammer". The fact that different DMs can interpret the exact same action, in that "Batman example", in multiple ways is another reason why as "mechanical rules" alignment is an impediment to my game. And if there ever was a reason why alignment is an impediment to my game it is threads like this one, and the countless others that crop up regularly in these boards and others. Rules that are so poorly designed, or so broadly defined as to be meaningless are an impediment to my games. The fact that 90+ pages, and more to come I imagine, are being used to argue for, and counter-argue against a particular set of rules should be an indication that the rules are not useful.