Just pointing out there were several types of knight historically:
- Holy orders like the Hospitalier, Templar, and Teutonic
- Landed knights -- promoted by nobility and controlling a fief
- Household knights -- promoted by nobility and given a position inside someone else's fief
- Knights Errant -- promoted by nobility, but not granted a fiefdom nor position in a household
It would be... odd if the latter three categories were considered divinely inspired.
By "odd" do you mean "true to what people at the time believed"?
Is the goal of fantasy RPGing to emulate Tolkien - ie to present a world that expresses the pre-modern conceits of "fairy stories", Arthurian romance and the like? Or to emulate REH, and present an essentially modern outlook located within the tropes of historical and fantastic fiction?
If the latter, then no doubt notions that the feudal hierarchy is divinely established and sanctioned will be scoffed at. But as I have suggested multiple times upthread, a paladin has no place in such a gameworld. It's not a coincidence that REH's Conan contains no paladins or saints. (The closest I can think of is in The Phoenix on the Sword.)
If the former, then of course the knights that don't belong to holy orders are nevertheless participants in a divinely ordained hierarchy, and draw such divine inspiration as is suitable to their tasks. Mediaeval kings were
annointed, after all - like bishops - although they did not themselves take holy orders. Paladins, and other knights called to divine service, are the highest exemplar to which other knights aspire.
OSRIC said:
The Paladin class in OSRIC superfi cially resembles such legendary warriors as Sir Galahad or Sir Gawaine of the Arthurian cycle, but is more closely similar to characters described in the works of Poul Anderson. His “Three Hearts and Three Lions” is particularly highly recommended.
I do not see where, from the quote, you cited, it is any more plausible that the choice of examples was pure alliteration rather than specific Knights chosen for their specific characteristics.
Please tell me one feature of Galahad or Gawaine that makes them more paladin-like than Arthur or Lancelot?
Especially as you are relying on Deities and Demigods (with its instances of Hiawatha and Theseus) to contest my characterisation of paladins as ideal knights: in D&DG both Lancelot and Arthur are presented as paladins (as, unsurprisingly, is Galahad), while Gawaine is presented as a fighter.
Even if "The Knights of the Round Table" were cited, they were specifically called out as having a "superficial resemblance".
Yes. Because they are from the Arthurian Cycle - "the Matter of England" - rather than "the Matter of France". The OSRIC book then goes on immediately to point out the novel, by Poul Anderson, from which paladins were directly drawn by original D&D players. This is a book about Carolingian knights (ie "the Matter of France"). Are you ignoring that point? Do you have a different interpretation of Three Hearts and Three Lions from the one I have put forward, namely, that it presents the paladin as a knight? (I assume you realise that the Random House Dictionary gives, as the first two meaings of the word "paladin", "any one of the 12 legendary peers or knightly champions in attendance on Charlemagne" and "any knightly or heroic champion.")
while the medieval Europe setting of D&D envisioned all Paladins as Knights (although again, Deities & Demigods, provided other examples), not all Knights were Paladins. Not even close.
Who are you addressing this point too? Who has denied it? I have not asserted that all knights are paladins. I have asserted that paladins are ideal knights - paragons of knighthood.
pemerton said:
A black knight is a villain
he is both a villain and a Knight. There was no anti-paladin in the original game (outside the occasional magazine article), and clerics of both good and evil deities existed.
In the original game, clerics of evil were called anti-clerics.
The fact that a black knight is a villain doesn't show that paladins aren't ideal knights. Indeed, the villainy of a black knight is particularly evident because of the degree to which they fall short of that ideal.
pemerton said:
Who do you think [the crusaders] were?
Yet none of this makes them /B] Paladins.
No. It shows that the Crusaders were knights - an identity that you denied upthread. I have now established that the crusaders were knights - French (including Norman), German and English knights, to be exact, whose military advantage consisted in their use of the mounted charge. It is the PF rules that says that paladins are knights and crusaders. Hence PF seems to agree with me that the connection between paladins and knights is a genuine one. (As does the 2nd ed PHB, with its reference to chivalric ideals. As does the 4e PHB. As does OSRIC. I haven't reviewed the AD&D PHB or the 3E PHB, but I believe that they likewise draw the connection.)
The whole point of the story of Joan of Arc is that she is a knight, is truer to the ideals and aspirations of knighthood than those who call themselves knights
Then we are departing from the dictionary definitions of Knight. It's very difficult to converse rationally when we must first intuit the Pemerese meaning of familiar-sounding words.
Well, another way of putting it would be this: it is hard to talk about ideals, and what counts as exemplifying or falling short of them, with someone who declines to admit the usage of words (like "good", "knight", "beauty", "love" etc) to refer to those ideals, and who appears to be unfamiliar with the relevant source material (or perhaps incapable or of engaging in, or unwilling to engage in, any but the most literal-minded reading of it).
In any event, here is the relevant dictionary definition (entry 4 in the Collins World English Dictionary, according to dictionary.reference.com): "a heroic champion of a lady or of a cause or principle". Part of the point of the legend of Joan of Arc is that she exemplifies this definition better than those who are knights purely in the formal sense (of having been knighted).
There is a notion, perhaps unfamiliar to modern Canadians but intimately familiar to mediaeval persons, that externally bestowed office is intended to correspond to innate or divinely ordained capacities, such that a person who is knighted but is false or inadequate will, in the end, have that corruption show through; and conversely, someone who is by external measure ignoble or humble, but is in the eyes of the divinity noble or worthy, will eventually have that worth manifest itself in material form. (This is the logic of such stories as Cinderella, the Princess and the Pea, the Bronze Ring etc. It is also expressed by Tolkien's poem about Strider, put into Bilbo's pen and mouth - "All that is gold does not glitter" - but of course, in the end, Aragorn does glitter as inner nature and external trappings are reconciled. Likewise for Saruman, in a converse fashion.)
if your vision of the ideals of Paladinhood (and LG behind it) come from the tropes of literature and legend, how does that reconcile with 4e's radical shift to allow Paladins of Good, Neutral and Evil deities?
Have I mentioned that I don't use mechanical alignment?
I've discussed extensively upthread the logic behind a paladin of a god of beauty (Corellon), fate (the Raven Queen), love (Sehanine), prowess (Kord), truth (Ioun), civilisation (Erathis) and nature (Melora). That covers all the gods labelled in 4e as unaligned.
A paladin of Bane (war) or Asmodeus (tyranny) strikes me personally as fallen or self-deluded; even moreso a paladin of Tiamat (greed), Zehir (night), Vecna (secrets) or Torog (imprisonment). If a player wants to show me I'm wrong, go to town! Gruumsh is a god of barbarism - I don't think he is served by knights in shining armour. The Chained God is in a special category again. He doesn't even have angels serving him (see The Plane Above, p 34).
I ran a module (P2) in which a knight of Lolth had realigned himself with Orcus, and confronted the knight of the Raven Queen (first in a dream vision, then in the flesh). It was an interesting encounter. Of course, a knight of Lolth, or of Orcus for that matter, doesn't regard him-/herself as self-deluded. The fact that s/he uses necrotic rather than radiant powers offers a bit of a clue, though! (From the 4e DMG, p 163: "Evil and chaotic evil deities have clerics and paladins just as other gods do. However, the powers of those classes . . . are strongly slanted toward good and lawful good characters. . . You can alter the nature of powers without changing their basic effects, making them feel more appropriate for the servants of evil gods: changing the damage type of a prayer, for instance, so that evil clerics and paladins deal necrotic damage instead of radiant damage.")
I can be a Paladin of the God of Murder and Carnage under 4e rules
You would probably be an anti-paladin, dealing necrotic damage. (And as per p 90 of the PHB, the rules are authored on the assumption that players won't be playing such PCs - obviously if they do so, they have also taken on the need to do whatever adjustments or corrections are needed to make it all hang together.)