delericho
Legend
2.) Just because you post something in a forum doesn't make it true.
No, the fact that it's true is what makes it true.
2.) Just because you post something in a forum doesn't make it true.
No, the fact that it's true is what makes it true.
As an aside, Of all the sacred cows that I wished 4e would've slaughtered, the existence of a single monolithic "fighter" class would've been one of the big ones (and, by narrowing the fighter's focus and giving them a party role and floating alternate classes like the Warlord, 4e almost did that!). I'd even like to see the Rogue broken up and given renewed purpose! We haven't talked about a single "magic-user" class since at least 2e, and no one seems to miss it all that much.
And lastly, to restate a point: if class is better as metagame fluff, why not race, too?
Greataxe? No, because the quarterstaff has other mechanical traits, such as being usable with the Polearm Master feat, that the greataxe doesn't. But halberd, just changed to bludgeoning damage? If the character was already proficient with the halberd--IOW, if it was truly just a flavor request, and not a mechanical advantage--I'd absolutely allow it. I'd just say the staff was heavier than most, perhaps reinforced by iron bands or caps.
Edit: Forgot halberd has reach, so that may not be the best example, but you get the idea. I'd allow "swapping up" on damage, as long as it wasn't superior, with a combination of damage and traits, to any other weapon the character could legally use.
I've already dealt with the race is 100% correct thing, and what the out-of-game source of this claim is.
Honestly, this is one of the areas where I personally feel 4e kinda dropped the ball. They did a good job of making different weapons actually feel different--but they also made it fiddly and often an impediment to "fun" unless you treated all weapons as stat-sticks. I'm not entirely sure how to solve the problem (making axes feel distinct from swords means giving some meaning to the difference; letting someone use whatever weapon they like to fulfill their concept means reducing the meaning of the differences between them), but it does feel like an area that wasn't executed as well as it could have been.
Actually, at least in 4e (and I *think* 5e as well? Correct me if I'm wrong), half-elf and half-orc are true-breeding, a distinct type of being from both 'origin races.'
It requires a level of cultural adaptation to be able to process and accept, for instance, dynastic marriages between biologically incompatible parents.
Apprentice adventurers = 1st level; journeymen = 5th level, masters = 9th level.
Other than that, you're bang on here in that characters should fit in seamlessly with the rest of the living game world.
However, there's most likely quite a few "tells" that show any party (that isn't taking pains to disguise itself) to be adventurers of some sort to anyone who's at all familiar with the type; let's take a typical party-walks-into-a-bar setup:
- they haven't bathed in a month
- they're of unusually mixed racial stock: a Dwarf, an Elf, a Part-Orc and a what-the-hell-is-that? walk in together in a mostly Human-Hobbit town - yep, adventurers
- they have (and spend) way more money than the common folk yet don't look the least like they're high class or nobility {edit: and the bar is probably in the wrong part of town for such types}
- they act like they're the baddest asses in the place, mostly because they probably are the baddest asses in the place
- they dress funny; by that I mean you've got the wizard in robes, the cleric in holy raiment (or at least holy colours), the warriors look like warriors, etc.
- the party Bard inevitably becomes the evening's entertainment, supplanting whatever house band might have been playing
Shall I go on?
Can you tell me which 5E rulebook this is from? What page?
The tiers are in Basic, p.10. Though the break from the second to third tier is at 11th level.
So 'tiers' are a game construct that helps a DM set appropriate challenges, but not an in-game reality that creatures know about.
Creatures in the game world do not know that D&D 5E game mechanics run their lives.