Do failed spells cause "tingles"?

Do failed spells cause "tingles"?

  • Yes. A target who successfully saves feels something, as per the RAW.

    Votes: 88 92.6%
  • No. Forget the RAW, spells cast on the sly aren't usually noticed.

    Votes: 2 2.1%
  • Something else. See below.

    Votes: 5 5.3%

Storyteller01 said:
I also enforce the component rules though, so if you're caught mumbling for no reason, reaching into a pouch (which is a whole different sort of threat), or waving your hands you get everyone's attention.
Bear in mind that mumbling doesn't cut it either by RAW. To use verbal components you must be able to speak in a strong voice.
 

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MarkB said:
I was misremembering - the one I was thinking of is Persona Immersion, a Changeling racial feat which effectively does the reverse. It lets a character who successfully saves against a divination spell or information-gathering psionic power pretend to have been affected, and generate a false impression.

Hey, thanks for the update.

Y'know, I've been re-thinking my position on this. I'm going to tell my player he'll have to make do with the RAW this time. It seems more trouble than it's worth to have stealth-enchantments/divinations.
 



I always picture the witch in willow making her saving throw against the Stone Acorn... she caught it, and her hand started to turn to stone, but she focused her will, the stone receded and she shook out a handfull of dust, sneering at poor little Willow.

She was definitely aware... and a successful saving throw should be roleplayed as well.
 

Geoff Watson said:
I think it's so the victim has a chance to defend himself. If such a spell was completely undetectable, the spellcaster could just keep trying until the victim fails his save.

That's a good point. I was considering dropping the rule after someone mentioned it on another thread, but I suppose my NPCs will just need to be more careful and creative: use their abilities in crowds or from concealment where they won't be pinned as the source, go for lower-level targets, etc. It makes some scenarios difficult or impossible (no scanning the king's thoughts in his private audience chamber, for example), but we all have limitations to deal with, and this is probably a useful one.

And BTW, isn't it nice for everyone to be on the same side of an issue, for once? ;)
 

I use it, but rather "than a horrible feeling", which seems overly dramatic, I consider the failure to be the ame sensation as "someone walked over your grave", which can happen for various reasons.
 

Sound of Azure said:
Yeah, I can see that. I'd be interested to ee the existing feat though, so I can compare my own to it.

I'm creating this one for a player who wants stealth-casting. I'm still not entirely sure about it. Maybe I'll limit it to Mind-affecting spells and Divinations (it seems more suitable that way).

If I was to allow the feat in, it means that I'd use it against the PCs, probably fairly often for foes with mind affecting spells such as dopplegangers, spies, charmers etc. Basically any creature that made it's living from the above mentioned and other spells would take the feat as soon as possible, so others having learnt or created this feat would not be out of the question.

And yes I do use the 'tingle' effect.
 

Oh, definately tingle.

Especially from successful will saves vs. Scrying.
Especially waking the character up in the middle of the night.
Especially when the player in question has no idea what the tingling on the back of their neck means.

It's fun.
 

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