Quote:
That's the beauty of Traveller actually... it can be practically whatever you want it to be.
Wanted to fix that for both of you.
Just drop the spaceships, advanced weapons and world generation. Since there seems to be no real "level progression," no real need for class based systems, especially when there really is no spell slinging. Or just use skill level progression.
What magical effects there are can be modeled with the Traveller's psionic rules, select the effects that are appropriate.
Base any "saving throw" on character traits.
The skill system makes it even better, when that Lakeman asks you what's his chance of keeping the boat from a capsizing in high waves or getting that extra speed out of her to get to shore, let's see you have Boating-3, roll 2D6 add 3 and get 8 or higher to succeed.
Very easy to stat out anybody, no need to worry about class combos or saying he's a ranger except he can't cast all spells and he has a few thief abilities but not all. Just decide on the skills evidenced and note the level.
One could also say "That's the beauty of TFT actually... it can be practically whatever you want it to be."
Even more appropriate, use the skill approach and broad categories to easily make a stealthy-fighter, a fighter-wizard etc. No need to make an exception for Gandalf using a sword, not that he's human or even mortal. No funky multi-class with partial class ability builds to get Aragon (or Conan). You also have all the spells and monsters built in.
Not saying you can't use D&D to do LOTR. As you might imagine, this has been tried and done, many, many times before, in fact, half the OD&D campaigns from the '70's (again IME) tried to do this. The class based definition of D&D characters was the most problematic part. IME it's not the easiest fantasy RPG system to modify to emulate the LOTR, others worked much better.
Korgoth That's the beauty of [S said:pre-3E [/S] D&D actually... it can be practically whatever you want it to be.
FireLance said:Fixed it for, well, most of the rest of us, I guess.![]()
That's the beauty of Traveller actually... it can be practically whatever you want it to be.
Wanted to fix that for both of you.

What magical effects there are can be modeled with the Traveller's psionic rules, select the effects that are appropriate.
Base any "saving throw" on character traits.
The skill system makes it even better, when that Lakeman asks you what's his chance of keeping the boat from a capsizing in high waves or getting that extra speed out of her to get to shore, let's see you have Boating-3, roll 2D6 add 3 and get 8 or higher to succeed.
Very easy to stat out anybody, no need to worry about class combos or saying he's a ranger except he can't cast all spells and he has a few thief abilities but not all. Just decide on the skills evidenced and note the level.
One could also say "That's the beauty of TFT actually... it can be practically whatever you want it to be."
Even more appropriate, use the skill approach and broad categories to easily make a stealthy-fighter, a fighter-wizard etc. No need to make an exception for Gandalf using a sword, not that he's human or even mortal. No funky multi-class with partial class ability builds to get Aragon (or Conan). You also have all the spells and monsters built in.
Not saying you can't use D&D to do LOTR. As you might imagine, this has been tried and done, many, many times before, in fact, half the OD&D campaigns from the '70's (again IME) tried to do this. The class based definition of D&D characters was the most problematic part. IME it's not the easiest fantasy RPG system to modify to emulate the LOTR, others worked much better.