Ranger REG
Explorer
I beg to differ. Your hit points still goes down, which takes a long time to heal in a modern-day setting without any magical or supernatural healing.
If you wish to do a semi-real simulation, adapt the same method that Rainbow Six uses, everytime you get shot, roll a Fort Save vs. DC = total damage of attack. No need for hit points.
But this is a role-playing game, and like many such games they want to try to emulate stories -- from books, movies, films, etc. -- of heroes who are able to get out of the jam, or stay alive longer in battle than the most average joes, while there is still a risk involved against the heroes to make it thrillingly exciting.
As for the post above, if you want, make a houserule to use Reflex save as your defense roll vs attack roll ... drop the Defense bonus (although that will suck as combat-oriented soldiers don't have a good Reflex save), but in the case of the poisoned arrow, it's a double whammy. Assuming the damage from the arrow itself exceed you Mas value, not only do your roll a Fort Save to prevent going down from the trauma of the arrow and dying, you roll a Fort Save again because of the successfully delivery of the poison (on said arrow) into your health system.
If you wish to do a semi-real simulation, adapt the same method that Rainbow Six uses, everytime you get shot, roll a Fort Save vs. DC = total damage of attack. No need for hit points.
But this is a role-playing game, and like many such games they want to try to emulate stories -- from books, movies, films, etc. -- of heroes who are able to get out of the jam, or stay alive longer in battle than the most average joes, while there is still a risk involved against the heroes to make it thrillingly exciting.
As for the post above, if you want, make a houserule to use Reflex save as your defense roll vs attack roll ... drop the Defense bonus (although that will suck as combat-oriented soldiers don't have a good Reflex save), but in the case of the poisoned arrow, it's a double whammy. Assuming the damage from the arrow itself exceed you Mas value, not only do your roll a Fort Save to prevent going down from the trauma of the arrow and dying, you roll a Fort Save again because of the successfully delivery of the poison (on said arrow) into your health system.