Do Sorcerers need components?

lbcadden said:
Sitting here with BOEM2 in my lap turned to page 10.

Hammerhead and mikebr99
are both right.

In the total context of the paragraph though, I agree with Hammerhead.

Went to Monte's boards and did not find anything about this, didn't post because Monte's at GENCON.
How can this be read any other way?? (pg. 9 by the way)

Sorcerers gain their spells from innate, inborn power.
Because of this, they have no need to worry about material
components—they are, in essence, their own material components.
Spells with costly material components require
little extra personal power on the sorcerer’s part. He still
does not need to obtain the material component, but he
must instead pay a price in experience points for casting
spell. The sorcerer pays 1/25th of the gold-piece cost of
component in XP (minimum loss of 1 XP)
. Thus, if a sorcerer
casts stoneskin, which requires 250 gp worth of diamond
dust, the sorcerer instead pays 10 XP (250 divided by 25
10). Spells that already require an expenditure of experience
points are handled normally.
 

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mikebr99 said:
You'll have to re-read it man... 1/25 gp cost in EXP... min of 1 for each spell.

Only for spells that use costly material components. Granted, anything worth more than 1gp is a costly material component, but still.
 

mikebr99 said:
How can this be read any other way?? (pg. 9 by the way)
Not all spells use costly material components. Any component worth 1gp or less doesn't cost you a thing in XP. For example, there is no gold piece value associated with the material components for Lightning Bolt, because they don't cost you anything, thus you don't pay an XP.
 
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The definition for costly material components is found in the PHB in the description for spell component pouch.

Basically anything that in the spell description does not have a price listed, is not a costly material component and is assumed to be in the pouch (size permitting).

Therefore, for a lot of spell, the sorcerer pays no XP but for ones such as Stoneskin which specifically list a component that costs a specific amount, you pay 1/25 of it's cost in XP to provide the extra boost of power the component would have supplied.
 

My reasoning behind requiring Monte's Alt. Sorcerer to pay a min. of 1 EXP. for every spell he casts is that I think the class is too overpowered otherwise. Especially compared to the old Sorcerer.
 

mikebr99 said:
My reasoning behind requiring Monte's Alt. Sorcerer to pay a min. of 1 EXP. for every spell he casts is that I think the class is too overpowered otherwise.

That's fine, but that's not a rules based opinion.

mikebr99 said:
Especially compared to the old Sorcerer.

I would have to agree. :)
 


Artoomis said:
Of course, then, Monte's sorceror doesn't follow the rules in the first place.

Sure it does. It follows it's own rules (the rules of the supplement), and his opinion wasn't correct according to those rules. :cool:
 
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kreynolds said:


Sure it does. It follows it's own rules (the rules of the supplement), and his opinion wasn't correct according to those rules. :cool:

Yeah, well, as far as I am concerned all of Monte's stuff counts as House Rules.

Nothing against Monte, it just tends to not be balanced against the rest of the system.
 

Despair (Su): At the mere sight of a mummy, the viewer must succeed at a Will save (DC 15) or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that mummy’s despair ability for one day.
This seems to indicate that each mummy muses its own despair.

Having one tougher save seems pretty fair, though.
 

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