Peter BOSCO'S
Adventurer
"Living like a Rock-star" is 10Gp per day, so even one million GP's will last less than 274 years. Therefore elves are going to need to be the greediest.
I said no such thing. This is what I said: "As a player, even when playing a Rogue, I don't really care about gold. My character might, but it doesn't make much of a difference to me." I thought I made it fairly clear that while I - the player - don't care about wealth that my character might. How you made the leap from that to bad role playing is a mystery that will likely never be solved.How can you say you're roleplaying a character when you admit your character desires being wealthy (as most people do) but then say you don't roleplay that desire?
I already do that but I don't find that to be particularly fun or interesting because it doesn't have anything to do with the core game play which is adventuring. But if I'm spending gold as part of an effort to gather information that's part of the adventure that's fun. But I typically don't need an excessive amount of gold we get from adventuring to accomplish that.If you got into your characters head, I'm sure you could think of tons of stuff to do with that gold. Everything from donating it to the needy and poor (a noble LG Paladin) to a boat party with cocaine and hookers (a CN Rogue) to building a dark keep, and employing a mercenary company on retainer, plus an assassin or two (LE Fighter).
"Living like a Rock-star" is 10Gp per day, so even one million GP's will last less than 274 years. Therefore elves are going to need to be the greediest.
You've got to spend gold to find a worthy smith, and then pay that smith for his work. He'll probably insist on using Really Good Sword materials, so either you have to pay for those (if the smith has them), or quest for them if he doesn't. Fighting or bribing entire clans/tribes of dwarves/orcs for their Really Good Sword materials will cost a pretty penny.Yes, strongholds are a very nice, but what about characters that are not interested in that, but just want a really, really good sword?
I find it liberating that gold isn't tied to mechanics or advancement in 5e. It opens up for players to spend gold for roleplaying purposes and for me as DM to create plot goldsinks, as it should be.