pming
Legend
Hiya!
I think it was more the writers/designers just being DM's and thinking "This would be a cool way to show how one COULD USE the Athletics skill, but tweaked a bit for effect..."
To me it shows that the underlying structure of 5e is "Here are the rules. Use 'em, change 'em, modify 'em. Whatever wold be more fun...do that"...as opposed to ..."Here are the rules. We are deliberately breaking them in order to annoy people who really REALLY like RAW".
As I said in my post a page or two back, I pretty much read the Skill as "if there is something unusual or particularly dangerous/stressful about it...make a roll if the Player can't figure out a way to deal with it" (pretty much a 3/4 Old Skool, 1/4 New Skool DM'ing style). Also, as I stated, the default "ability stat" used is just a default. If a Player can tell me how he's going to use the skill and it makes more sense to use some other stat, I'll let him roll with that stat's modifier (e.g., using Int for an Athletics check to climb something).
In my mind, a skill is more than just "how good you are at it". A skill is more than just physical prowess or mental mnemonics. "Athletics", for example, is also how much the character "knows" about how his body works and how physics affects his body when he does X, Y, or Z, as well as good ol' book lernin'. If a Fighter and a Wizard start talking about cliff climbing, both will be making Athletics checks...and both will be using Int. Chances are the Fighter will be getting his Proficiency bonus and the Wizard will not. Both will be able to teach each other something about Climbing...even if the Wizard's Int bonus is +4 and the Fighters is a flat +0.
There's another 2¢ from me I guess!
^_^
Paul L. Ming
I wouldn't consider an adventure path definitive. The Basic Rules say: "While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the DM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check."
I believe you are referring to the "natural chimney" in Area 3 of the Cragmaw Hideout. This would be the case of being the DM's option (the DM here being the writer of that module communicating to others his or her intent), but it says nothing in the module about why a check is necessary here, omitting any mention of being slippery, having few handholds, or the like. I guess we're just left wondering why that is. It's also possible this was written before the rules for climbing were finalized.
I think it was more the writers/designers just being DM's and thinking "This would be a cool way to show how one COULD USE the Athletics skill, but tweaked a bit for effect..."
To me it shows that the underlying structure of 5e is "Here are the rules. Use 'em, change 'em, modify 'em. Whatever wold be more fun...do that"...as opposed to ..."Here are the rules. We are deliberately breaking them in order to annoy people who really REALLY like RAW".

iserith said:What I'm curious about is how many people are treating it like, say, D&D 3.Xe or 4e where the DM is hearing "I want to climb this..." and going straight to asking for a Strength (Athletics) check instead of considering whether one is necessary and using the rules I quoted above. What I'm reading in a lot of the responses above seems to be "Climb = Athletics check" when I think it's really "Climb = 1/2 Speed and maybe sometimes an Athletics check if there's a complication."
As I said in my post a page or two back, I pretty much read the Skill as "if there is something unusual or particularly dangerous/stressful about it...make a roll if the Player can't figure out a way to deal with it" (pretty much a 3/4 Old Skool, 1/4 New Skool DM'ing style). Also, as I stated, the default "ability stat" used is just a default. If a Player can tell me how he's going to use the skill and it makes more sense to use some other stat, I'll let him roll with that stat's modifier (e.g., using Int for an Athletics check to climb something).
In my mind, a skill is more than just "how good you are at it". A skill is more than just physical prowess or mental mnemonics. "Athletics", for example, is also how much the character "knows" about how his body works and how physics affects his body when he does X, Y, or Z, as well as good ol' book lernin'. If a Fighter and a Wizard start talking about cliff climbing, both will be making Athletics checks...and both will be using Int. Chances are the Fighter will be getting his Proficiency bonus and the Wizard will not. Both will be able to teach each other something about Climbing...even if the Wizard's Int bonus is +4 and the Fighters is a flat +0.
There's another 2¢ from me I guess!

^_^
Paul L. Ming