Sorcerers Apprentice
Hero
How so? I don't see any way my interpretation contradicts any other rule.This seems completely unsupported by the rules.
How so? I don't see any way my interpretation contradicts any other rule.This seems completely unsupported by the rules.
Crossbow Expert does specifically override the loading property. That is literally the first bullet point of the feat: "You ignore the loading property of crossbows with which you are proficient."That doesn't work. This is from the rules on loading, which the above does not specifically override.
"Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
Since the Crossbow Expert does not specifically override the loading property, you would have to make the attack with a one handed weapon other than the hand crossbow.
You MUST satisfy all rules involved unless there is specificity that says you can ignore the other rule.
That last one does "attack" the enemy even without using an attack roll, so I'd allow it for sure. It at least "attacks" the enemy. Rulings over rules and I suspect the intent is to allow those.Trouble is - it rules out cantrips that are still potentially useful in a fight that aren't direct attacks, mainly blade ward and truestrike. Arguably, it would even rule out poison spray which, while offensive, makes no attack roll.
Fair enough. I didn't look up the feat and only went by what was posted. In that case it would work. That's a good example of specificity, though, which is lacking with the general "your cantrips" statement. If an ability is going to override another specific ability, like casting time, it will be specifically stated.Crossbow Expert does specifically override the loading property. That is literally the first bullet point of the feat: "You ignore the loading property of crossbows with which you are proficient."
Oh, so NOW you're looking to reinterpret what an attack action is to allow that spell? You're not making an attack roll so it's NOT even close to an attack action to cast poison spray. Yet you're not willing to extend the bladesinger's cast a cantrip ability in place of one attack to be any other non-attack action cantrip.That last one does "attack" the enemy even without using an attack roll, so I'd allow it for sure. It at least "attacks" the enemy. Rulings over rules and I suspect the intent is to allow those.
It would. And in some cases, having advantage on that next turn's attack might be useful, particularly if it helps negate a thorny disadvantage. I'm never going to say that truestrike is a particularly good spell but in the hands of a bladesinger, it does improve its cost/benefit ratio into much more useful territory than most other wizards.Truestrike is worthless no matter how you define the Bladesinger ability. It allows you a bonus on your next turn, not attack.
Why would I use rulings over rules on a non-attack?Oh, so NOW you're looking to reinterpret what an attack action is to allow that spell? You're not making an attack roll so it's NOT even close to an attack action to cast poison spray. Yet you're not willing to extend the bladesinger's cast a cantrip ability in place of one attack to be any other non-attack action cantrip.![]()
I mean, if you wanted to make that ruling and I was playing in your game, I wouldn't be upset at all. The only thing that would throw me is if you allowed mending to work. Unlike the crossbow expert feat which very specifically allows it to override the rule in the loading property section, the broad Bladesinger ability makes no specific mention of overriding the more specific casting time rules.It would. And in some cases, having advantage on that next turn's attack might be useful, particularly if it helps negate a thorny disadvantage. I'm never going to say that truestrike is a particularly good spell but in the hands of a bladesinger, it does improve its cost/benefit ratio into much more useful territory than most other wizards.
For sure it doesn't break the game in any way. It just doesn't speed up spells from 1 minute to 6 seconds. I mean, even the Quickened Spell ability which is very specifically designed to speed up the casting time of spells can't quicken Mending. Why would a broader class ability like the Bladesinger's be better at making spells faster than an ability whose only purpose is make spells faster?As I read it you can do this. I think the rule was written with one Action attack cantrips in mind and it was worded a little sloppy. Would I let a player do this? I don't see anything that would affect the game in any meaningful way by ruling it that way so sure. I definitely think this isn't as intended but I wouldn't want to waste energy arguing it.
It's not preventing these cantrips from ever being used in combat; it only restricts the ones that can be cast while also swinging a weapon. This is a tempest in a teapot.Trouble is - it rules out cantrips that are still potentially useful in a fight that aren't direct attacks, mainly blade ward and truestrike. Arguably, it would even rule out poison spray which, while offensive, makes no attack roll.