I can honestly say that I've never encountered this.@I'm A Banana - see I disagree. It only causes conflicts at tables which insist that their favourite canon is the one true canon.
This is kind of what I mean when I say you aren't actually listening to what I'm saying. If I say something is a problem, then guess what bucko, it's a problem for me. You don't get to tell me it's not. You don't control what's a problem for other people. You just have to accept that not everyone plays the game for the same reason you do.[MENTION=2067]I'm A Banana[/MENTION] - see I disagree. It only causes conflicts at tables which insist that their favourite canon is the one true canon.
For those of us who can take or leave canon, we shrug and use whatever we like.
So long as no one starts telling people that their idea is wrong simply because it's different from what came before then everyone is groovy.
But this discussion has highlighted things quite well. You based your understanding of the setting on stuff that was written considerably later on. Fine and dandy. But you can't then tell me about the "cost" of change when your excellent character is the result of that change.
Iow if it gives such interesting results then changing canon can't be bad in and of itself. I don't need to know how gnomes we're presented in intricate detail to give a new version. Same as your character lacks intimate knowledge of the earlier canon of the setting.
Which all could've been avoided if the lore was consistent instead of going through dramatic changes, since I'd be playing a different character more in line with my goals for play. I can't hope to do that when the possibilities for heroes and conflicts aren't clear and aren't shared. I'm always at risk of someone else telling me, "No, that's not how it really is, you failed to make a character in line with the setting. Might be fun and all, but you failed at your goal."pemerton said:As I've posted, if this character "wins" rather than relents and acknowledges the gods, then the basic idea of Dragonlance has been overthrown. I think that could be a pretty interesting game, but I wouldn't regard it as canonical DL! And that has nothing to do with the build elements you're using!
I mean, you could build a human, champion fighter with the Hermit background - say, a fallen Knight of Solamnia - and have the same basic backstory. This wouldn't raise the "are there gnome wild mages in DL?" question, but the issue of whether the character fits canon would still arise.
I don't understand how you think this clarity can be achieved. In this very thread we have fewer than a dozen people participating, and yet multiple conceptions of what fits with DL (having regard to nothing but the original 3 or 6 novels plus DL Adventures), and multiple conceptions of what would count as a non-deviant Middle Earth game.Which all could've been avoided if the lore was consistent instead of going through dramatic changes, since I'd be playing a different character more in line with my goals for play. I can't hope to do that when the possibilities for heroes and conflicts aren't clear and aren't shared.
I can honestly say that I've never encountered this.
This is kind of what I mean when I say you aren't actually listening to what I'm saying. If I say something is a problem, then guess what bucko, it's a problem for me. You don't get to tell me it's not. You don't control what's a problem for other people. You just have to accept that not everyone plays the game for the same reason you do.
When you tell me that my character idea is "wrong," it's not groovy, even if you're willing to be oh so magnanimous and deign to play with it.
You deriding my character as inauthentic to the setting exactly blows holes through my goals for play. It's just like when your tanky knight turned out to not be as effective as you'd hoped in combat. Only for me, it's about the story.
Which all could've been avoided if the lore was consistent instead of going through dramatic changes, since I'd be playing a different character more in line with my goals for play. I can't hope to do that when the possibilities for heroes and conflicts aren't clear and aren't shared. I'm always at risk of someone else telling me, "No, that's not how it really is, you failed to make a character in line with the setting. Might be fun and all, but you failed at your goal."
When people complain about FR lore being too convoluted, that is part of the problem.
When people say that 4e isn't "real D&D' because of it's lore changes, that is part of the problem.
When Hussar complains about people in his low-magic Thule game wanting to play spellcasters, that is a part what you're seeing (because you're changing the character assumptions of the setting).
I want the Primeval Thule campaign (PT) to be a low magic campaign. What I mean by this is not only is the setting supposed to be low magic - you're far more likely to be eaten by something you can find in a natural history museum than a wyvern, for example - but the campaign itself, meaning the characters, should be low magic as well.
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So, I've got a couple of options. The first one is the simplest. No one plays a full caster. Half casters are fine - spell thief, eldritch knight, - that's fine. While PT does ban monks (which I think I might relax on with the non-caster monk) and paladins, I could be convinced that a paladin is possible in the setting.
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The second option is to allow full casters but, to put some pretty serious limitations on them. The option I'm leaning towards is visually impressive spells cause madness checks for anyone seeing them. Anything that you'd need CG to do in a movie is a DC:8+spell level Wisdom save or contract madness
These are all problems that might be reduced in the future by not treating the past as a thing to be torn down and replaced every few years.
Because part of the game design function of lore in a tabletop RPG is so that people can make characters and tell stories and play games in line with that lore (at least as in line with it as they want).
I don't understand how you think this clarity can be achieved. In this very thread we have fewer than a dozen people participating, and yet multiple conceptions of what fits with DL (having regard to nothing but the original 3 or 6 novels plus DL Adventures), and multiple conceptions of what would count as a non-deviant Middle Earth game.
I also don't understand how you think change can be avoided in the context of a list-based RPG like D&D. As soon as a new spell, or new class, or new background, or new sub-class, or whatever is published, the question comes up "Does this fit into DL, and if so how?" Eg does DL have 5e-style bards? We can't tell just from reading the novels (which were written in the context of AD&D assumptions) nor from reading DL adventures. So what happens when a 5e player reads the one canonical Dragonlance source that you posit, and wants to play a bard in the game?
We've seen, in this thread, that sorcerers and warlocks make this an even bigger issue. Plus there is 5e's change to the spell memorisation rules. And the quetion of whether Tanis is a fighter, or should be reconceived as a ranger. (In 4e clearly he's a warlord!)
No. It's a problem because we don't agree on the meaning of "a Dragonlance game." There is no solution to that problem. I'm already playing the character, and you're not going to spontaneously change your interpretation. So it's just going to be a problem - an unsatisfying little rock in the bottom of my D&D fun-shoe (and apparently yours, too, since you need to insist that he's not really a Dragonlance character).Hussar said:So, it's a problem because your interpretation of canon isn't the same as my interpretation of canon and your solution is that I must accept your interpretation?
These two things are alike because nobody particularly cared about how much damage your knight was doing, either. But you cared. And so you changed it. I care that my character has failed some authenticity litmus test, but according to the DM (and apparently a lot of posters here), it's fine.Hey, no one has ever brought it up at the table. No one particularly cares that much.
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Fair enough. Thing is, I CHANGED my character. Tanky knight was failing because the mechanics the DM came up with didn't actually do what he thought they would do and I PROVED it. Heck, I had to actually track the information before anyone would actually listen to my complaints. Everyone just pooh poohed me and told me I had no idea what I was talking about. Until such time as I actually did the leg work and demonstrated that the mechanics didn't actually work.
Why couldn't you ignore the issue of your knight's low damage? Because it wasn't fun for you.Hussar said:But, it's a problem of your own making. Instead of complaining about the lore changes, why not just either ignore the issue
or, delve a bit deeper into the lore and create something that is more in line? Or, as a thought, create a character that isn't directly opposed to the stated themes and goals of the campaign?
What are you even talking about? The two characters I've mentioned are some "martial support character" and a Barbarian who is Rated M For Manly. Most of my bits have been trying to lock down exactly what you mean by a "low magic party" in terms of what races and classes are actually allowed, since you're cool with 4 element monks but not shadow monks and you're cool with totem barbarians at-will with the beast sense but not with druids and you're cool with paladins but eldritch knights are too magic-y. I want to create a character in line with your campaign assumptions. I've mostly been trying to figure out what those unstated assumptions actually friggin' are.Hussar said:And the first character concept your ran by me was a caster.
I don't understand how you think this clarity can be achieved. In this very thread we have fewer than a dozen people participating, and yet multiple conceptions of what fits with DL (having regard to nothing but the original 3 or 6 novels plus DL Adventures), and multiple conceptions of what would count as a non-deviant Middle Earth game.
So, it's a problem because your interpretation of canon isn't the same as my interpretation of canon
What's the difference?No. It's a problem because we don't agree on the meaning of "a Dragonlance game."
What's the difference?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.