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lowkey13
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This is equally true for lore. For all of 4e, eladrin were elves, always and everywhere.Ignoring a new mechanic is difficult because any products you buy after it comes out are likely to take that new mechanic into consideration.
They were tiny Santa's helpers?This is equally true for lore. For all of 4e, eladrin were elves, always and everywhere.
Yeah, totally on the same page here.Sure, I can understand that trying to keep lore changes to a minimum is probably the best approach. But when changes are justified, I do think that they should go ahead and make them. This is from the design view.
From the view of a DM using material to create a game? Setting canon doesn't mean much at all to me....my players and I create our own canon.
And I'll add that when my players have sought to go against the grain in some manner, that is usually what got my gears going the most. Your gnome wild made...how do we make that work in Dragonlance? That kind of exercise is what usually binds a character closely to the setting precisely because the setting is being so strongly considered during the character creation process.
I enjoy lore for fictional worlds. But I enjoy using it as a springboard for ideas more than anything else.
They were tiny Santa's helpers?
The only people whom I encounter in my life who care about canon to that degree of detail are hardcore fans of the sort who are not enough, on their own, to keep this multi-million dollar enterprises afloat.
The introductory stuff in DDG asserted that it was a core book on a par with the other three, but I believe it was near-universally treated as optional. And in any event, I don't think it was intended that all the gods presented were to be understood as co-existant in every campaign world. The intention was for picking and choosing.
The idea that all the DDG pantheons co-exist in the "Great Wheel" was first presented, as best I am aware, in the original MotP. That is nearly 10 years after the publication of the PHB, and 10 years after the first presentation of the Appendix IV arrangement in Dragon number 8.
I'm confused... no where does he equate canon to bad story... he's equating material that's bad as bad material... that could be old lore (Eladrin as celestial enemies of Fiends) but he could just as easily be talking about the new lore (Eladrin as Elves) that you and @Hussar are clamoring for... He's not stating canon = bad he's stating bad material is bad material... which I don't think anyone disagrees with. The problem is that in creating new lore and changing canon continuously you don't consider what is good or bad it's just change for the sake of change... and this is what I believe most people who argue for canon are arguing against.
The merging of OA into Kara-Tur is, in my view, a mistake. I disregard it when I run OA.
There are of course other gods than the Celestial Emperor. The point is that he is in charge of them. If not, then it turns out that the whole premise of the Celestial Bureaucracy is overturned, and the setting becomes an ironic parody of the Planescape variety.