Rystil Arden
First Post
Crothian, it seems that we do it exactly the same way. People always look at me sideways when I come up with 20th-level caster NPCs in under 5 minutes...in my headCrothian said:It is a combination of desisiveness, memorization and cheating that makes it easy. Take a 20th level fighter, I know without the books how many HPs, BAB, saves, skill points and number of feats he is going to have. I can pick out most of the magical items from memory and rarely have to go to the books unless I'm looking for something rare or if I don't know what to give him. Even the caster classes are easy to do, most of the common spells are common becasue they are used the most and I know them and their levels without need of a book. Attributes I justy write down what I feel he should have. The chating aspect is when I don't define a character fully. I don't need to spend all the skill mpoints of a 210th level character for instance if his job is to die at the hands of the PCs. So, I give him skills that matter but don't worry about the extra stuff that does not. If the charater lives and becomes important I can flesh him out later. I live by my sig and have no qualms with making things up, even high level characters at the time I introduce them tom the party. NPC stats are rarely so important they need to be done fully and completely right anyway. I take shortcuts to ensure a fun game is had by all and to hell with the rules and inconviences that get in the way.
Oh, and if I haven't said it already: Playing through high level is fun, but starting at high level is troublesome, as it doesn't give the DM the chance to feel out the characters.