This is primarily directed at those of you who love to spend lots of time getting the most out of your characters mechanically.
I recently am in need of creating a new character for a mid level (10th/11th) campaign after my paladin had a few too many raise deads (he's now 4 levels behind most of the group, and at the point where he will just continue to get his butt kicked if he stays up front as a meaty, so he's being retired.)
In talking to the DM about possible new characters it occured to me:
I'm scared to death of playing something weak.
I wanted to try a sorcerer elemental savant for fun. Thought it'd be cool. But all I could think about were missing caster levels, wasted feats...
I considered a pyrokineticist. But all I could think about were the hordes of demons and devils (both relatively common in this campaign) who'd ignore my flames.
This kept going for concept after concept. I feel like I'm too worried about making a "good" character that I'm missing out on the fun of trying an interesting new concept at the expense of a little bit of power.
Anyone else have this problem? Do any of the other regular optimizers sometimes worry that you spend too much effort of making powerful characters and are somehow missing out on the fun that you had before you began crunching numbers?
I recently am in need of creating a new character for a mid level (10th/11th) campaign after my paladin had a few too many raise deads (he's now 4 levels behind most of the group, and at the point where he will just continue to get his butt kicked if he stays up front as a meaty, so he's being retired.)
In talking to the DM about possible new characters it occured to me:
I'm scared to death of playing something weak.
I wanted to try a sorcerer elemental savant for fun. Thought it'd be cool. But all I could think about were missing caster levels, wasted feats...
I considered a pyrokineticist. But all I could think about were the hordes of demons and devils (both relatively common in this campaign) who'd ignore my flames.
This kept going for concept after concept. I feel like I'm too worried about making a "good" character that I'm missing out on the fun of trying an interesting new concept at the expense of a little bit of power.
Anyone else have this problem? Do any of the other regular optimizers sometimes worry that you spend too much effort of making powerful characters and are somehow missing out on the fun that you had before you began crunching numbers?