There is a lot to unpack in such a short snippet, because I think that point (1) is not really the argument being put forth, but, rather, it's the implications from point (2). To summarize: it is more about second-hand racism that D&D unintentionally inherited (and propagated) through its adoption of the various tropes from those fictional sources* of fantasy, science-fiction, and westerns that the wider D&D community has only really recently begun to self-reflect upon. The additional layer of alignment (and the moral judgments it contains in its framing of peoples) in conjunction with the aforementioned doesn't really help matters any.
* Themselves (e.g., John Carter of Mars) rooted in 19th and early 20th century Euro-American adventure stories and narratives with some heavy-handed racist, colonial, imperialist, and White Man's Burden overtones.
Right, absolutely. I fully understand that creative works are not created in a vacuum and of course meta influences at the time impact on writing.
Racism is obviously the big thing at the moment (for very real, concerning real world events). This textual analysis is fine for University level discourse, But to apply this lens to the game and it’s fictional creatures is an over reaction and not needed. Because if you apply these concerns equally, the whole house of cards comes falling down.
A university level critique will certainly find themes of colonialism, western perspective, an application of the American Dream expressed as wealth is power etc.
The problem then is if we remove elements from the game, we are left with very little game.
Why are our characters resorting to violence? Extra judicial killings are certainly relevant to today’s issues and draw uncomfortable parallels if we look for them.
Exploring tombs and taking their riches casts shades of colonialism.
The Barbarian class is problematic upon these lines for the very imagery and name.
Are any of these less relevant? Are these all issues that every table wants to explore? To only selectively apply this deep critical analysis to one aspect and ignore the others is just a well intentioned over reaction and not a meaningful change, just a level of convenient hypocrisy.
Of course, real world racism is bad. We can absolutely always do better with our portrayal of human cultures and ethnicities in the game. But in seeking to draw out the constant parallels and meaning and interpretations of text, it continues to create these problems.
I’m not blind to these readings and understandings of text. But on some level, for me at least, I’m happy to just enjoy them for what they are, works of fiction and the game that explores those fictitious ideas. I’d much rather spend energy fighting problems in the real world and enjoy the games for what they are.