It's really clear that this class is weaker at lower ("prestige") levels; The issue generally involves looking at the full range (i.e., the same character at 20th Level).kingpaul said:Well, our regular DM wanted to take a break, so one of the other players stepped up to run a mini-adventure. He allowed us to be 8th level characters. <snip>...and my character, wizard 3/cleric of Mystra 3/mystic theurge 2. I will admit, having lots of smaller spells was nice. However, I only had a 1 3rd level spell for wizard and cleric, and no access to 4th level spells. My character was definately a support character. Turning ability was weak and lack of more higher level spells was definatley a damper in my book...
Actually, yeah, now that these other changes are becoming more available for consideration, this class is looking more and more livable and agreeable. I still think that it has the potential for uber-power, but that would usually require knowing what you're going to encounter and having just the right combination of spells pre-planned. Not nearly as over-cooked as before.Piratecat said:Note that with the change in duration for buff spells, the theurge seems somewhat more balanced to me.
The 3.0 spells...however, we had already house-ruled that the buff spells were 1 min/level a while back. Nice to see that we can throw out a house rule now.Bendris Noulg said:Were you using 3.0 spells, or did you incorporate the (confirmed) 3.5 changes?