DariusOfCT
First Post
Orius said:I've been thinking of giving histories to the more powerful weapons in my campaign. The idea is that +1 or 2 weapons that have at most 1 special ability have no special history to recount. These weapons will be rolled more often than anything else, and it makes things easier for me as a DM. More powerful stuff, like +3 and above or weapons with several abilities on them get histories. I'll randomly roll something, and then make up a history based on the weapon's abilities. Here's two weapons I rolled up, I don't remember the exact abilities though:
Medusacleaver, +2 monstrous humanoid bane scimitar. This sword was commisioned by the warrior Hamza Abdul al-Rashid after his sister was murdered by a jealous medusa. He used it to slay seven medusas, starting with the one that killed his sister.
Gnomewrecker, +3 gnome bane quarterstaff. This staff was created by a vicious kobold sorcerer who tired of being the target of countless gnomish pranks.
I was planning to roll up a number of random weapons like this to just sprinkle around here and there IMC, but I kind of put those plans on hold because of the impending release of 4e.
I agree - I'm not going to give every +1 dagger and mace a lengthy history. However, I was going to try to make this a special moment in game and give the players weapons/items they can use until the end of the campaign. A great DM I used to game with had a similar type of scene maybe 10 years ago, and I was going to try to do something similar (though campaign appropriate) as sort of an homage to him.