Yaarel
🇮🇱 🇺🇦 He-Mage
I see your point, but we run into no issues. The combat resources go unused, while focusing on social challenges.But no, it can't be. Because in D&D, combat has always been about resource management and attrition. And combat encounters use up some types of resources like spell slots and HPs at a rate that is found nowhere in the other pillars of play.
So other challenges are, at most, a fraction of a combat encounter in terms of resource usage. Because that's how D&D is designed. And since the factor we are discussing is the recovery of those resources, we simply can not count any other type of encounter at nearly the same weight as a combat encounter without warping the solution.
Just because one has a gun, doesnt mean it becomes necessary to shoot people.
One can reach the next level without combat. We like combat so it happens often enough. But social encounters are equally legitimate.
Likewise, if a combat turns out trivial, the advancement moves slowly. Only an encounter that burns up combat resources (or utilizes genuinely clever tactics) would be worth a full encounter. The challenge needs to "feel" satisfying to count.
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