The problem is....
As a DM, I should probablly lead the players by the nose. It's what works. If I plop a dungeon somewhere, and populate it, and drop some hints, my players won't care. However, I'd love it if the players showed some initiative, or provided me some hooks.
As a player, I probablly should be lead by the nose. While the choices with more options all sound great, I don't know that I'm a strong enough player to handle them, and I don't know that my DM could take it. Though it would be cool to play someone who has a large degree of personal motivation, and was able to follow his own agenda, possibly even shaping the story around it.
So, I want both. Or rather, I want one, and want to want the other.
Is it me, or is there something relaxing about the DM pointing me and my group at a problem or two, then fixing/exploding/hacking the problem and patting myself on the back?