Ruin Explorer
Legend
I disagree strongly about decoupling based long experience of decoupled skill + stat systems and particularly using those with inexperienced players, not veterans.It is easier for people to understand that Athletics is always tied to STR rather than it being sometimes STR, sometimes DEX, and sometimes CON.
It is also easier to map to a character sheet that way.
Decoupled skills is better in my mind but it is a lot tougher for new or tired players. And it would get annoying fast for DM to constantly have to remind players or field attempts to apply a skill to everything. Trust me.
That's why I am for a list like 5e's plus 5-6 more skills (Weighlighting (STR), Browbeat (STR), Endurance (CON), Etiquette (CHA) Streetwise (CHA)) as a base. Decoupling requires a more veteran playerbase and more attachment to backgrounds.
I'm not saying you're completely wrong but my experience is that it's about presentation and mindset.
Specifically, if you always write them down decoupled, IE there's no idea that "Athletics is normally STR", and the character sheet reflects that (like most WoD games for example), I've never seen players, tired or newbie or otherwise have any problem at all. They have the mindset that it's stat + skill, so they just think of the appropriate combo or ask the DM. I played WoD games with some totally new to RPGs people and never saw a problem. Same with other games taking that approach.
The only time I've seen an issue is where games make it so there's "usually" a specific stat + skill combo but sometimes not, and 5E with the optional rule to use other combos is an example of that. But if, from the start,and on the character sheet, stats and skills were decoupled, I don't believe this would be a problem.