Truth Seeker
Adventurer
Yes, and yes, and bloody yes...the game would be stale, if they didn't.
Truth Seeker said:Yes, and yes, and bloody yes...the game would be stale, if they didn't.
Crothian said:A thread in rules brought this up as someone said recalculating skill points with int gain or lose would be a hassle. And while that may be,m I don't think requireing the players to think is a bad thing.
So, should the players be required to think in the game? Do you dumb it down for your players or do you smart it up for them? Would the players refuse your game if you made them think at the table? It just seems that sometimes people don't want their players to think or expect much of them. I expect a lot from my players and I think it rewards the game.
Voadam said:I don't want players to have to do more than the minimum of math necessary. I want them thinking in terms of roleplaying and action in the game, not mechanics and points. I much prefer describing a thing or an action than a rule mechanic.
Every group is different, but I enjoy challenging my players mentally as much as I challenge their characters' fighting prowess. It's a fine line, however; a person playing a wizard almost always expects to be able to solve problems with Int checks or appropriate Knowledge skill checks, and some players resent puzzles or riddles that force them, on a metagame level, to think critically, as opposed to simply making skill checks to allow their PCs to find the answers. I understand that perspective and even find merit in it, but generally, I am of the opinion that well-designed puzzles that require critical thought from the players are a good thing. I don't hesitate to use them against mature players who appreciate such challenges.Crothian said:...should the players be required to think in the game? Do you dumb it down for your players or do you smart it up for them? Would the players refuse your game if you made them think at the table? It just seems that sometimes people don't want their players to think or expect much of them. I expect a lot from my players and I think it rewards the game.
Crothian said:Do you reequire your players to think?