Um, no. The "you are aware of effects you are under" clause works on auras, too; players and NPCs should be aware of (and informed of) auras they're in and what their effects are.
In the story, you're in an area of bright light, and you better believe you're aware that if you stay here indefinitely, it will blind you. Run Away From the LIght! I'd call on a perception check to figure out about where the center of the light is even if it's "stealthed", but not a particularly hard one.
In game terms; the moment you're in an aura that affects you, you know that and how it's affecting you. So you know that the light is a blinding aura -- and you can see it and probably get a decent idea of where it ends (it's only a square or two away, after all). This isn't like Antipathy Gloves, where you can make an argument that it only affects you when you try to move (although I err the other way until a GM informs me that they'd rather get gotchaed); there's a nasty visible effect.
Functionally, glowing brightly simply doesn't mesh well with trying to hide.
In the story, you're in an area of bright light, and you better believe you're aware that if you stay here indefinitely, it will blind you. Run Away From the LIght! I'd call on a perception check to figure out about where the center of the light is even if it's "stealthed", but not a particularly hard one.
In game terms; the moment you're in an aura that affects you, you know that and how it's affecting you. So you know that the light is a blinding aura -- and you can see it and probably get a decent idea of where it ends (it's only a square or two away, after all). This isn't like Antipathy Gloves, where you can make an argument that it only affects you when you try to move (although I err the other way until a GM informs me that they'd rather get gotchaed); there's a nasty visible effect.
Functionally, glowing brightly simply doesn't mesh well with trying to hide.