Voadam
Legend
For reference here is the language of the 5e PH page 179 on saving throws:
"A saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don't normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm."
Page 205:
"Many spells specify that a target can make a saving throw to avoid some or all of a spell's effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure."
From the 5e DMG page 238:
"A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has a chance to avoid that effect. An ability check is something a character actively attempts to accomplish, whereas a saving throw is a split-second response to the activity of someone or something else.
Most of the time, a saving throw comes into play when an effect-such as a spell, monster ability, or trap-calls for it, telling you what kind of saving throw is involved and providing a DC for it.
Other times, a situation arises that clearly calls for a saving throw, especially when a character is subjected to a harmful effect that can't be hedged out by armor or a shield. It's up to you to decide which ability score is involved. The Saving Throws table offers suggestions."
"A saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don't normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm."
Page 205:
"Many spells specify that a target can make a saving throw to avoid some or all of a spell's effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure."
From the 5e DMG page 238:
"A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has a chance to avoid that effect. An ability check is something a character actively attempts to accomplish, whereas a saving throw is a split-second response to the activity of someone or something else.
Most of the time, a saving throw comes into play when an effect-such as a spell, monster ability, or trap-calls for it, telling you what kind of saving throw is involved and providing a DC for it.
Other times, a situation arises that clearly calls for a saving throw, especially when a character is subjected to a harmful effect that can't be hedged out by armor or a shield. It's up to you to decide which ability score is involved. The Saving Throws table offers suggestions."