Henry said:90% of the time, yes. If it comes to rules-questions, sometimes the DM may or may not have a solid grasp, but I give 'em the benefit of the doubt.
Example:
Last game - we kept getting attacked by SOMETHING that kept draining our strength.
I send Earth elementals underground - nope.
Our sorcerer scans the area with true seeing - nope.
Our Barbarian starts flailing about with a Ghost Touch weapon!!!! - Nope.
What the heck IS it?
I'm not calling BS on the DM (that's a mouthful!) -- instead, I'm taking it in stride. I'm sure there was a reason other than GM fiat. In the end, we got the bastards (we assume) with a Vortex of Teeth in the area (since Force damage hurt incorporeal creatures). But we didn't say, "THAT shouldn't happen!" Instead, we're trying to figure out what's special about these thingies.
Exactly! This is what keeps the game fresh and interesting even with our old-time gamers who've already read every book and adventure in existence. It helps me keep the excitement and sense of some new danger around every corner that I had when I started.
