Do you use a luck mechanic?

JoeGKushner

Adventurer
After reading Book of Rougish Luck, I was wondering, "Does anyone use a luck system?" I know that the Green Ronin Advanced Player's Manual has one, as does BoRL but for me, so far, action points have taken the place of luck points.

Other opinons?
 

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Action points seems to be a good rule for that. However, it may not encompass everything that stands for luck. Fate points from Conan d20 may be more appropriate. I don't know the game but I've read somewhere that if a character is in jail with no hope of escaping, he could spend a fate point. Then, the DM could rule that the jailer's daughter happens by and fall in love with the character and helps him escape.
 


Now that I think more about it, Action Points seems not the right way to simulate luck.

Maybe you could houserule a new ability score: luck (in addition to Str, Dex, etc.). That would emphasize that some people are lucky and others are not. A pickpocket for instance would attempt to rob the character with the lowest score. Then, if they really need luck (like having someone come out of nowhere save them from inescapable death), they could spend an Action Point plus make a Luck check. If the check is successful, something lucky happens.

Well, this houserule needs to be more thought out, but my point is to say that some people are lucky and others unlucky (at least in a fantasy setting), then that something like Conan's fate points is more apropriate.
 



We use the Action Points in our Eberron Campaign.
The only addition is I award an additional action point for every critical hit you recieve ;)
 


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