I use a homebrew luck mechanic.
Whenever you roll a 10 on a dice, you add your charisma mod to it.
Just like the paladin's blessing to saves, I see charisma as a stat that represents a character's blessing by fate and the like. This seems to make charisma a little less of a dump stat.
Whenever you roll a 10 on a dice, you add your charisma mod to it.
Just like the paladin's blessing to saves, I see charisma as a stat that represents a character's blessing by fate and the like. This seems to make charisma a little less of a dump stat.


