D&D 5E Do you use all of the P.C. races and classes from the PHB?

Do you use all of the races and classes from the PHB?

  • Purist here. Only races and classes that have long been part of the game.

    Votes: 15 13.0%
  • I am cool with the newer classes but allow the newer/uncommon races like tieflings or dragonborn.

    Votes: 18 15.7%
  • It's just a game, anything goes.

    Votes: 66 57.4%
  • Do not try to constrain me. I will explain in a comment below.

    Votes: 16 13.9%

I'm a bit surprised by all the halfling disdain. I understand why races that are monstrous and or evil or generally mistaken for evil would be disallowed since they can be troublesome in a world that had realistic reactions to them. At the same time that can be part of the challenge of playing such a character. But halflings have been a core race since the red box set and don't come with the evil stigma.
 

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I allow evrything, and jump with both feet into whatever crazy my players like to throw at the table. The only time I put absolute restrictions on the game is when there are options which would simply break the campaign (no Underdark as favoured terrain in Out of the Abyss, for example).

To be fair, it's been a long time since I've played D&D in a world of my own devising, and if I did...nah, who am I kidding, I'd still allow everything. How can I say no to someone who wants to play a svirfneblin librarian, or a drow bard, or a dour kender? I can't, and didn't.
 

I'm a bit surprised by all the halfling disdain. I understand why races that are monstrous and or evil or generally mistaken for evil would be disallowed since they can be troublesome in a world that had realistic reactions to them. At the same time that can be part of the challenge of playing such a character. But halflings have been a core race since the red box set and don't come with the evil stigma.

Its mostly because I prefer gnomes

You either have to go extra hard to differentiate the two (Dragonlance going full, well, Dragonlance with Tinker Gnomes and Kender, for example), or drop one of them. And Halflings have always been completely one note to me, only kept around because, well, they were in the first book. Its much easier to drop them compared to gnomes who you can do more fun stuff with. Ancient magicians? The cutting edge of technology? Gnomes have it all
 


I'm a bit surprised by all the halfling disdain. I understand why races that are monstrous and or evil or generally mistaken for evil would be disallowed since they can be troublesome in a world that had realistic reactions to them. At the same time that can be part of the challenge of playing such a character. But halflings have been a core race since the red box set and don't come with the evil stigma.

I couldn't care less about "evil", at least that might be interesting. I just hate how boring halflings are. "Look at me, I am just like a drunk human, but shorter!". Blegh. I hate hobbits. Funny thing is, I actually didn't mind Tasslehoff in the DL books, or at least not nearly as much as most people seem to dislike Kender. My Dragon-feed comment earlier was only in reference to default halflings though. My worlds halflings are more tribal, and are actually the primary contender against the Elves for best woods-people.

EDIT: Thinking about it more, it might be the Halfling Luck thing.

Elf- I am sly/good at magic/ have great Dark vision.
Dwarf- I am sturdy, and a good fighter.
Human- I am really flexible.
Halfling- I am not even that good, I just get lucky every now and then. Also I am a coward who hides behind my friends.
Gnome- I am smaller than the halfling, why can't I also hide behind people? Oh well, at least I'm not a halfling.
 
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We allow all races and classes. I have come right around with regards to Tiefling and Dragonborn. At first I didnt like them when I started playing 4E but I really liked the lore that was built around these races and the interplay between them.
 

All classes are allowed.

As for the races, it depends on the setting. For example, if we're playing in Eberron than at least 2 members of the party are Warforged (if not more) but all races are allowed. In my personal Campaign World, the only race restricted is Dragonborn because they are a plot point.
 

I allow all core races and classes. I also allow players to use 1 additional book for their characters with no questions asked (UA material can be used but without the no questions asked part, it must be approved). We currently have a tiefling but he wanted to be more of the Planescape type tiefling that's basically a human with subtle hints of fiendish influence. Most people don't notice that he's different. If someone decided they wanted to use Volo's and be a bugbear or an orc I would have worked with that player to make it work.

As for the typical evil races, I don't like shoehorning an entire race into a certain set of behaviors. If the race is intelligent enough to be an option for players, then the members of that race are smart enough to not be entirely cookie cutter clones of each other. In my worlds not all drow follow Lolth and not all orcs follow Gruumsh. The only real restriction I put on players is that they can't be villains.
 


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