D&D 5E Do you use all of the P.C. races and classes from the PHB?

Do you use all of the races and classes from the PHB?

  • Purist here. Only races and classes that have long been part of the game.

    Votes: 15 13.0%
  • I am cool with the newer classes but allow the newer/uncommon races like tieflings or dragonborn.

    Votes: 18 15.7%
  • It's just a game, anything goes.

    Votes: 66 57.4%
  • Do not try to constrain me. I will explain in a comment below.

    Votes: 16 13.9%

I am new to D&D, so as far as I am concerned these are the starting races. I see no reason to cut any of them out, even those sucky halflings have a place as Dragon-feed. Except for Aaracockra, they are weird. I don't see an appeal in Bird-people.

On Classes, all of them and more IMO. I am happy to add any number of classes to my world, so long as they are actually able to fit. No Sci-fi/aliens yet, but we will see if they ever do this mythical "Planescape" I have heard of. Even if they do, my multiverse has mostly collapsed, so there would probably only be 5-6 other Planes to head to.
 

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I let it all in and make it work. I've never been so attached to a campaign world I've built that I couldn't chop it up a bit and shoehorn something in if my players really wanted to play something outside the norm. All races, all classes, and all alignments. If you can dream up the character you can play it in my game.
 



I dislike the Human-centric ideal so much that Humans in my world are almost extinct. Probably the least seen race.

Sure. I've run those campaigns too.

But for right now I'm on a Sword-and-Sorcery kick (have been for about two years now, truth be told), and my preferred slice of adventure is very low magic and low fantasy tropes.

I'll get over it, I'm sure. Eventually.
 

In one of current campaign worlds, dwarves, elves, and humans have destroyed themselves with magic.
The other races have segregated themselves except for one growing city where the adventure began.
My party works for an agency that sends them into the zombie-infested old world ruins hunting for magic items.
 

It was a big move for me to allow half orcs so I don't see dragonborn or other races in my campaign any time soon (even though I played one in 4E living campaign).

I've been running campaigns in a persistent world for longer than I care to remember and I try to maintain a consistent view of the world, so adding things like tieflings into my world would be a pretty earth shattering event.

Drow exist but are the equivalent of the boogeyman in my world, so if one did pop up they'd be attacked by the city guard with no questions asked.

If I were to create a world from scratch, I might still limit races because I don't like some of the silliness you get with FR, or at least that I saw in LFR. Gnolls were bad enough but then you had walking piles of rock (shardminds), robots (warforged) and so on walking around and it was just ... weird.

As far as classes I allow just about anything. My world is big enough to allow things like monks.
 


I allow everything. First game, my players could choose whichever races they wanted. Ended up with halfling, dwarf, human, 2x wood elves, and a half-orc (now retired with the player running a gnome). The benefit I find here is that since I didn't have an established campaign setting, I was able to build the choices into the campaign by building up the local area with kingdoms for the races. More importantly, no one picked dragonborn, so I was able to use them (as well as the half-orc's background) to create an empire of dragonborn which had recently been at war with the local kingdoms.
 

As a GM, I have real problems hand-waving the more "monstrous" races, such as drow and tieflings. However, a couple of my players really like playing exotic races, so I allow them. On rare occasions, this will bite the PCs (such as when the drow PC was trying to get info from villagers who had just been attacked by a drow raiding party). But it's no fun to play a race and/or class that is constantly hated and hunted, so I mostly let the players have their fun with whatever race they choose.

Bottom line, the game is a collaboration between the GM and the players. Saying "yes" to most player requests seems to work best, at least for our group.
 

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