Gundark
Explorer
I have come to the conclusion that I hate dungeons, at least big ones. After DMing DnD for some time I had an oportunity to play. The DM stuck us in this huge dungeon and after the third session I was considering having my character commit suicide. After thinking I got wondering if I have done this to my group. I know that every DM has a bad night/adventure but I think that from now on I'll use small dungeons in my games. either that Or I'll use something like the streamlined inflitration rules in the fixer/pointman book for spycraft