This is a question for both DMs and players. How do you use voices when roleplaying? Do you consider yourself a full blown voice actor, with distinctly different voices for each character? Do you just use your regular voice? Something in between? If you use your normal voice, how do you communicate when you are talking in-character or out-of-character?
I believe there's always been a certain amount of voice work used when playing RPGs, but I get the general impression it's been on the rise. I assume this is the influence of Critical Role.
Personally, as a player I like to identify a mild affectation for my characters. Something like a slightly gruff tone, a mild stutter, or even just using "stage voice" to project differently. I find it is helpful to identify when I'm talking in character or not. And it can help with character development. I once played a low-level wizard that was "self taught" and would regularly mispronounce "book words" like facade or epitome. But generally I feel like less is more. What I specifically try to avoid is voice work that plays out like a complicated Halloween costume: a fun voice that is paraded about with pride in the beginning, but gradually gets discarded as the night goes on.
I don't do too much voice acting when I DM. I sometimes will for a BBEG, or something else of similar importance. But it's a lot of work, both doing the voices and keeping them straight. And bad (silly or annoying) voices can cause problems over time. It might seem like fun to have a random shopkeeper talk with an outlandish accent, but it can be regrettable if the players unexpectedly go back to that shop too often.
I believe there's always been a certain amount of voice work used when playing RPGs, but I get the general impression it's been on the rise. I assume this is the influence of Critical Role.
Personally, as a player I like to identify a mild affectation for my characters. Something like a slightly gruff tone, a mild stutter, or even just using "stage voice" to project differently. I find it is helpful to identify when I'm talking in character or not. And it can help with character development. I once played a low-level wizard that was "self taught" and would regularly mispronounce "book words" like facade or epitome. But generally I feel like less is more. What I specifically try to avoid is voice work that plays out like a complicated Halloween costume: a fun voice that is paraded about with pride in the beginning, but gradually gets discarded as the night goes on.
I don't do too much voice acting when I DM. I sometimes will for a BBEG, or something else of similar importance. But it's a lot of work, both doing the voices and keeping them straight. And bad (silly or annoying) voices can cause problems over time. It might seem like fun to have a random shopkeeper talk with an outlandish accent, but it can be regrettable if the players unexpectedly go back to that shop too often.
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