jeffh said:
Actually, Christopher, I've been wondering for a while what your ideal list of races would be. I think you were asked that on Usenet a while back (when I was still fairly active there), but I can't remember much except that I seem to recall you like Goliaths.
I think goliaths are probably among the best of the
Races of freshmen, but mostly because of their interesting design and fun culture. I'd never put them in the core rules.
Suppose you get to pick 5-8 races to be considered core, with no constraints save that humans have to be one of them and that most of them should have appeared somewhere in the 3.5 cannon. Your selection doesn't have to appeal to anyone besides yourself, though your players should at least be able to tolerate it. What lineup would you choose?
With the understanding that we're talking about the Fourth Edition model, with subsequent core rulebooks which can present other options? Easy, despite the fact that I wouldn't play some of them:
Changelings
Dwarves
Elves
Humans
Kobolds
Orcs
Tieflings
Here's my thinking:
I don't want to "double up" too much. Why have humans, elves,
and half-elves? Why have half-orcs when you could have orcs?
Why have halflings when you already have Tolkienesque elves and dwarves, and kobolds fill the Small race niche while bringing the unique
D&D flavour? (Their presence would imply a closer relationship with other humanoids than in most settings, but they fill the "low-status" or "untouchable" niche well, too.)
Why not have changelings to emphasise the new social and non-combat challenges (they're better diplomats and social chameleons - ha! - than half-elves)?
Why not have tieflings - again, with their distinctively
D&D flavour - as a signifier of a slightly darker world where fiends are important? (I consider the involvement of the Lower Planes with the mortal world another distinctive element of
D&D.)
Edit: My second
Player's Handbook would probably include at least two or three of half-elves, halflings, half-orcs, gnomes, along with warforged and shifters. I'd be inclined to include gnomes before halflings, as an aside.
Chris just hates J.J.R. Tolkein with all of his body, including his pee-pee.
I'm really just completely sick and tired of seeing
D&D discussions dominated by Tolkienesque assumptions which have
never applied, since the beginning of the game - especially when people start talking about "fantasy traditions" as though Tolkien and the hacks who imitated his work over the last fifty years are representative of the
good fantasy fiction out there, or the tradition as a whole.
Tolkienesque elements are fine in
D&D. I don't use them, but then the next guy probably doesn't use the Lovecraftian elements I might.
D&D should be more than one 20th-century writer and his hackish imitators - and it should be true to its own self-defined genre, which has never been tied to one type of fantasy.