Actually, Christopher, I've been wondering for a while what your ideal list of races would be. I think you were asked that on Usenet a while back (when I was still fairly active there), but I can't remember much except that I seem to recall you like Goliaths. Suppose you get to pick 5-8 races to be considered core, with no constraints save that humans have to be one of them and that most of them should have appeared somewhere in the 3.5 cannon. Your selection doesn't have to appeal to anyone besides yourself, though your players should at least be able to tolerate it. What lineup would you choose?mhacdebhandia said:Staples in Tolkien and his imitators, hardly "fantasy" in a general sense. Especially the halflings, which have no predecessors.
How many elves, dwarves, or halflings are there in Robert E. Howard? Jack Vance? Fritz Leiber? Michael Moorcock (okay, there are elf-like peoples in his work, but they're pretty different!)? H. P. Lovecraft? Clark Ashton Smith?
Not to mention more contemporary authors (err, not that Vance or Moorcock are dead . . .) like China Mieville, Steven Erikson, George R. R. Martin, et cetera?
Chris just hates J.J.R. Tolkein with all of his body, including his pee-pee.jeffh said:Actually, Christopher, I've been wondering for a while what your ideal list of races would be. I think you were asked that on Usenet a while back (when I was still fairly active there), but I can't remember much except that I seem to recall you like Goliaths. Suppose you get to pick 5-8 races to be considered core, with no constraints save that humans have to be one of them and that most of them should have appeared somewhere in the 3.5 cannon. Your selection doesn't have to appeal to anyone besides yourself, though your players should at least be able to tolerate it. What lineup would you choose?
Oh, I know that. I've seen him say pretty much those exact words (er, minus the pee-pee bit) on rgfd probably about as often as you have. (Though nowhere near as many times in total - I gather you know each other fairly well in real life, while I've not had the pleasure of meeting either of you.) Still an interesting question, though.hong said:Chris just hates J.J.R. Tolkein with all of his body, including his pee-pee.
jeffh said:Actually, the more I think about it, the more I think they're in exactly the right place in terms of exotic-ness.
I'd be pretty sorry (and extremely surprised) to see Dwarves and Elves out of D&D, but that's more out of tradition than anything else. Beyond that, though, what's the point of playing a non-human that's just a human with slightly different abilities (and generally speaking, bland ones at that)? Why shouldn't the fourth through Nth (where I hope to see N be at least five and no more than eight) core races be slightly more exotic?
You keep going on as though you expected it to be obvious to everyone that, for example, a teifling PC in every game was a bad thing. I don't see how it's worse than an elf PC in every game, and it seems actively preferable to a halfling PC in every game.
hong said:Ain't nothing exists that can't be banned anyway.
Your lack of imagination isn't universally shared. I see no reason why there couldn't, in principle, be as much to say about tieflings as any other race, with the added advantage that it hasn't already been said.variant said:How much can you possibly write about the Tiefling? "Fiendish blood, have horns, feel like they don't fit in, vagabonds, outcasts"? Seriously, what do they have that can't be done in a simple template in the Monster Manuel or Dungeon Master's Guide? Do you people really want them to take up space in not only the PHB with their Talents and Feats, but in every single Supplement to ever be released for then on?
Has anyone else here actually read the Half-Orc and Half-Elf text in the PHB? Anyone try to suffer through Races of Destiny? I have never read so much useless bloat in my life. The Tiefling suffers the same problem!
Elves, Humans, Halflings, Dwarves, and Gnomes all have their own unique fully established cultures. These 'don't just fit in' races do not belong because they aren't worth the trouble.
I think goliaths are probably among the best of the Races of freshmen, but mostly because of their interesting design and fun culture. I'd never put them in the core rules.jeffh said:Actually, Christopher, I've been wondering for a while what your ideal list of races would be. I think you were asked that on Usenet a while back (when I was still fairly active there), but I can't remember much except that I seem to recall you like Goliaths.
With the understanding that we're talking about the Fourth Edition model, with subsequent core rulebooks which can present other options? Easy, despite the fact that I wouldn't play some of them:Suppose you get to pick 5-8 races to be considered core, with no constraints save that humans have to be one of them and that most of them should have appeared somewhere in the 3.5 cannon. Your selection doesn't have to appeal to anyone besides yourself, though your players should at least be able to tolerate it. What lineup would you choose?
I'm really just completely sick and tired of seeing D&D discussions dominated by Tolkienesque assumptions which have never applied, since the beginning of the game - especially when people start talking about "fantasy traditions" as though Tolkien and the hacks who imitated his work over the last fifty years are representative of the good fantasy fiction out there, or the tradition as a whole.Chris just hates J.J.R. Tolkein with all of his body, including his pee-pee.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.