Dockside Diversion/Still Waters

Nathan Tchanlach, human sorcerer

"The shop in Venza didn't have anything I was after in stock, I'm afraid," Nathan says with a charming grin. "But Tritower seems to be much better stocked, at least insofar as my own needs were concerned.

Borric, on the other hand, seems to need custom gear. Such is the way with men of the blade, I suppose..."
He says, leaning back to enjoy the sun, himself.
 

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Despite Zelena's noncommittal answer Aldino seems optimistically hopeful that the four of them will join him as he researches the location of the dwarven mine and seeks out its lost wealth. He continues to regale them with stories to entice the gnomish lady to join his endeavor though actual evidence of its existence is sparse.

__________​

When the shoppers seek directions to a store with magical notions and other exotic items the locals direct them to a place called Summoner's Court and, specifically and coincidentally, a shop called the Pearl. Three roads lead into Summoner's Court perfectly spaced along the outer edge of the court. Summoner's Court itself is cobbled except for a ring of large, black granite stones set into the roadway and inlaid with arcane symbols in silver and gold: a henge of ancient and unknown origin. Shops crowd the court but never encroach closer than five feet to the henge and in most cases sit farther back than even that.

Approaching the Mystic Pearl incites a sense of deja vu. You may not have been here before but then again, you have. Back in Venza. The store is identical down to the giant snakeskin in the window and the brass plaque declaring 'Almar Ben Shawari, Proprietor'.

Almar seems to be identical to his Venzan manifestation: a corpulent man, the top of his head shiny and hairless, and huge, drooping black mustachios. Questions or demands of any sort concerning the shop's origin elicit only a gleam of the eye, a twitch of the mustache, and a redirection of attention to the shop's wares, at least until Borric and Sylvain make orders for items not in stock.

"Ah, noble patrons, a taste for fine goods! Items I do not have on hand, alas, but I should be able to acquire them in a few days. Full payment in advance, of course, and as you are traveling perhaps you can stop in the Mystic Pearl in K'issp and pick them up then, eh?"

GM: My understanding of Arcane Row, after reading the introduction again, is that it exists in some form in most of the larger cities. The ancillary shops are different city to city but the Mystic Pearl is in each of the cities; some sort of dimensional effect. So, as long as their business was conducted in the Mystic Pearl Borric & Sylvain could commission an item in Tritower and pick it up when they arrive in K'issp, for example. Conversations still going on can be assumed to occur during travel.
 

Borric Hawkins, Male Human Fighter

OOC: It is 2 Dec in my timezone, so no need to wait for me. ;)

Borric pours through the items and almost had given up hope to find what he was looking for. However he finds it buried on under a cloak of elvenkind on hangers of wizardly items.

"Hey, this is what I am looking for. You DO have one. It looks likes someone stashed it here to find later."

"Too bad for them, it's mine now."


He purchases the item and is glad that its black color compliments his intimidating platemail armor.

[sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 24 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Feeling jaunty

Current Weapon in Hand: None
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Zelena looks to Aldino, "Worry not. I am merely looking at the task at hand. We have sometime before arriving at Hruthrip." As she listens to the stories, "As exciting a tale as it is, paving a floor in gold seems rather impractical. The dwarves I have met, seem all too practical." She shrugs, "Who can say though. Tales grow with many telling, I suppose there could be some truth in it."
 

Once everyone is back aboard the Eel, Captain Lotti gives the order to cast off and the sailors begin the work to maneuver the ship out of Tritower's harbor. Pretty soon you are back on the northern sea and sailing towards K'issp. Sekmun becomes more animated as the ship nears the Great Delta and begins telling small bits about his home, the Great Delta, and the river Ouhm.

Nearing K'issp after a journey of about two additional weeks the first thing that everyone sees is the great, four-sided, stone pyramid, the seat of rule of the bronze dragons Istawuuhl and Puyuyan, as it rises at the confluence of land, sea, and river. The pyramid seems to be built of large blocks of coral and decorated with a multitude of carvings of native creatures. Stretching out from either side of the pyramid are two arms of the island that forms a crescent and shelters a deep harbor and holds a dense tangle of houses and huts. Behind the crescent silt has built up into small islands covered in tall grass and with huts and houses, in many cases elevated on stilts, stretching back toward the mainland.

Captain Lotti expertly guides the Eel of K'issp in to dock and the busy process of unloading begins. Sekmun with his wide crocodile smile approaches the small gathering of Borric, Nathan, Sylvain, Zelena and their hanger-on, Aldino.

"And now we unload. I'll have to make sure the captain of our riverboat has her ready for loading. It should all take some time if you wish to take in a bit of the city. But we leave at first light so don't be late!"



GM: Essentially, by the time the characters reach K'issp the information HERE will have been relayed to them by Sekmun.
 

"I don't know about the rest of you, but Waltor and I could certainly use an opportunity to stretch our legs a little bit. I've certainly never been to this part of the world before," Syl says as he eyes the port, and watches the crew begin to unload the vessel.
 

Borric Hawkins, Male Human Fighter

Borric has been wearing his chain shirt instead of the intimidating, black field plate he normally wears adventuring and ashore.

"I could go for that, just let me get into my going ashore garb. After all that talk of lizardfolk brothels, I am morbidly curious to see them."

However, the smirking fighter winks to show that he is not serious and he heads off to his stateroom to don the heavy armor and gather his weapons.

On returning on deck, he is more serious, "I think we should all stick together in this town. You too, grandpa. We cannot have you blurting about dwarven gold in public to just anyone. You are liable to get mugged for a suspected treasure map."

[sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 24 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Feeling jaunty

Current Weapon in Hand: None
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Nathan Tchanlach, human sorcerer

Nathan nods. "I've not got a lot of experience in this part of the world, so I'm fine with strength in numbers," he offers as the others prepare for a brief bit of exploration before departure in the morning.
 

Zelena smiles at her employer, "Sounds good."

To her companions the gnome comments with a wide smile of her own, "Well, I left home to see the world. Lets go see this part of it." She places her hand on the hound at her side scratching the beast behind the ears.
 
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